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VortigonDark

14
Posts
A member registered Nov 01, 2022 · View creator page →

Creator of

Recent community posts

Glad you had fun, this level was rage baiting me and playtester too much:)

Had same problem with music in web version, for me worked connecting signal "finished" from AudioStreamPlayer to a function that just calls method play()

Controls are not very intuitive, at first I was just jumping on the same place

Cool game, liked it
But on a last level you can accidentally go to the left from platform and leave the screen, making it so you need to reload the page and start from the beginning :(

You should put in tutorial or in description information that there's parry of cannonballs, that's like coolest feature

Swinging is fun, but it's far easier to dodge laser by just jumping, also maintaining the swing is hard since points are far apart from each other

Mouse position is not allowed for gameplay

Time in the beginning goes from 1 to 3 while voice says 3 2 1

(1 edit)

Game can become unwinnable, because all operations become division and multiplication, while lower boundary is like 400 and upper boundary is 799, so you never can do even *2 or /2, and this can happen long into the game, because doing + and - operations is taking too long (numbers are very small)

(1 edit)

Hey, maybe tone down flashing effect when collecting gems a bit? I am not very flashing light sensitive, but since you constantly collect gems if flashes you like every second, my eyes hurt a little. Also rain sound continues to play after death in the main menu

Really fun game, but browser version doesn't work for me, it runs at like 2 fps and doesn't even react to inputs

Game is not launching

Funny game, but experience with controllers was bad. firstly i thought that was issue with my gamepad, but my friend who i played with said he had it too. Idk how to describe it, but movement was very weird, it was very hard to rotate your character while moving. Sometimes the only option was to fully stop and then start moving in direction that you need, otherwise character would continue to move in old direction to the wall. In fast paced game that was pretty annoying to have that issue. Also my suggestion is to add some progression, as Chopov1 said, feels like a punishment to have 0 coins at the start of every new day.

that was pretty long playthrough, but at some point too many cash decreases everyday, imagine spending 400$ everyday. But nice game, enjoyed playing with my friend