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VortexInCortex

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A member registered Apr 25, 2019 · View creator page →

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I did but they were blurry so I really struggled to read them :(

I really liked the tutorial too by the way, that was funny to read.

Fun little game! You should look into normalizing your movement inputs if the effect of going faster diagonally wasn't on purpose, but it did add charm. Also you should find a way to make clearing the whole dungeon not make you op, because I didnt find the boss at first so I thought I had to kill everyone, and the bonuses the dropped made me op.

Fun prototype, the grapple mechanic is fun and I would like to see more of it!

(1 edit)

I played the non-broken version and it's actually sweet, it feels like a demo to an interesting enough game. I really liked the movement! Oh and on level 3 I think you forgot to make the roof not grappable lol

I guess I am forced to rate it 1 star, but know that I liked this

Duuude, well done, the game looks so good and the sound design is perfect. From the songs to the key?-matched numbers it sounds really good, the use of the numbers switching to create a music is als oreally fun.

I finished the game and thought it was a lil hard but fun!

Duuude, well done, the game looks so good and the sound design is perfect. From the songs to the key?-matched numbers it sounds really good, the use of the numbers switching to create a music is als oreally fun.

I finished the game and thought it was a lil hard but fun!

I tried both versions of the game, both have issues, like the fixed version doesn't let me play level 2 because of a bug and this version starts at the end so I dont see the whole game. The game looked pretty good otherwise,  I think the puzzles might be a bit easy though.

I really like the music but sadly there are no sound effects for moving, dying, spikes extending/retracting, key pick ups, or door opening, so it felt a bit void.

sadly this version doesnt work either, in level 2, I die when I hit the first shield no matter what, and post death it adds the 12 charges I'm supposed to have

(3 edits)

This is my review, I left is as a comment on the game directly beforehand, but I felt it was appropriate to also post it here? :_) I went above and beyond to try to get a hold of the FULL experience to properly rate it :

This game is: 100% rage-enducing, 10% relaxing, 100% skill-based, and the dev is AT LEAST 80% sadistic.

 I have played this game, not kidding, 9 hours. In one sitting, with around 2 hours of break total, because I was getting thirsty and hungry by the end (Those 2 hours are excluded from my playtime). This is way more than any other game of this jam so far.

 -------------------------------------------------------------------------------------------------

THIS is my recommendation if you're thinking of downloading this game:

IF you like rage/foddian games, you should play this game. Up to the end of Level 2. Whatever you do, DO NOT play Level 3, this might seem click-bait, but I am not fucking kidding.

This fucking boring ass level 3 constitutes the last 7 hours of my playtime; and I FUCKING GIVE UP, i can't do this shit anymore I wanted to fucking win so I could spoil the ending for any other poor souls; because every 4 seconds I wished the game would just end, I wished I would just magically beat it.

However, if you somehow like `I wanna be the BOSHY` or `SuperMario Maker`'s bullshit player levels, you might somehow like this too. I will say I would like to see some players speedrunning this game.

-------------------------------------------------------------------------------------------------

Here is my only 3 pieces of advice if you hate yourself enough to play this game: 

  • Use your ears to time the count
  • NEVER lose track of the count 
  • create line ups for every jump.

------------------------------------------------------------------------------------------------- 

Here is my review of the game as a whole:

 The movement is snappy and perfectly skill-based. The level design is ingenious and I have fallen into almost EVERY single pitfall, almost EVERY single spike trap and slipped off EVERY platform. In level 3, I have fallen for every single trap the dev put in, not 1 was spared. 

-5★ gameplay- 

Now those were the strong parts. On the weak parts, there is the artstyle and the audio. The artstyle is like you took a game of the 90s and developped half of it, the backgrounds are missing and all textures but the jump pad and lava dont have animations, so only level 2 looks interesting. The music is straight torture, it will throw you off your count, which you NEVER want to happen, it lasts like 10 seconds, and there are 3 tracks, and you loop them over hours.
Also an interesting, if not sadistic, design choice is that pressing the ESCAPE KEY in the HOPES of reducing your music volume so you can hear your friend on discord or the drumsticks better will reset your whole game!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Yes this is a rage-game, no binding escape to reset and not letting us mute the music does not improve the gameplay experience. Without mentioning that turning off the game means restarting from the beginning. 

-3.5★ overall-

-------------------------------------------------------------------------------------------------

Now here are my thoughts on each level along with a few tips for any who care: 

The first level is the weakest, it really is just a tutorial in disguise, but it's really too simple and the pacing is slow, so if you download the game and play 5-10 minutes, that's all you'll see and you'll leave bored.

This game is a proper hidden gem when you get into the second level, for the first 1h30 of playtime.. That's because this level is amazing!, there is finally animated textures! The game looks lively, the jump pad mechanic skips the count down mechanic, which fixes all pacing issues, the game becomes fast-paced and nervous, the jumps are challenging, and the end cave utilizes the count-down mechanic perfectly, it feels very fluid and well-paced!
(If you struggle with the jump pad, and think it might be pixel-perfect to be able to ascend at the difficult part, it is not. Lets say you were trying to jump up and to the right : I learnt that what you want to do is first jump to the left, and then when you reach the half-way point of the jump, you hold right, if timed correctly, it should land you on the higher jump pad you were trying to get to.) 

Good job, you beat it that was a fun level right! Now level 3 is a level you shouldn't even get to know, I AM STILL NOT FUCKING KIDDING. This level drags on way too fucking long, the count-down puts the run-back of Dark Souls 2 to shame, this won't be a 5 minute run-back, it wont be 10 minute run-back either, you will lose patience, you will lose focus, you will be thirsty, the random fucking bloke outside your window running laps around your neighborhood for 2 hours from 11PM to 1AM revving his engine loudly at every stop WILL throw you off your count, and you WILL sometimes phase through walls randomly, and you WILL die to it. The run back for me was around 20-30 minutes. It really felt like being a headless chicken and randomly trying inputs until i slowly inched forward every few attempts. This is where I gave up, I made it to the fun bouncy part with spikes, but its so far into the level it's impossible to reach in a reasonable amount of time to get any fun out of it.

(My best advice for beating this level is to create 2 line ups for yourself.

  1. When arriving at the T-shaped pipe, you want to practice jumping onto the pipe without touching its sides, specifically you want to jump and hold Right at the very apex of your jump. if done correctly you will notice a wide parabola on your trail at the top. This jump line up is to be used when resuming the blue rocky area, where there is a tall jump with a spike above it. I recommend not touching the wall when performing the jump, I found more consistency hitting the jump that way, but it might be placebo.
  2. The second one you create is on the 3rd spike of the level. THAT jump that is needed to clear THAT spike is the EXACT same one needed to beat the next jump after the vertical spike jump.
  3. Finally, this isn't a new lineup, but if you manage to beat those vertical spike jumps, the next section with the jump pads I found a slight bit of consistency doing the same trick as in level 2, where I would do a jump backwards and come back forward halfway through, to clear the first jump pad, the other jump pads aftwerwards seemed trivial but I didn't get enough attempts to try them properly, and I dont know whats in the weird box above.)

-------------------------------------------------------------------------------------------------

Now lastly this is the criticisms and suggestions  I have for the dev:

  • Please let us mute the music. And unbind Escape from `reset run`. 
  • Give us 2 checkpoints in level 3, the level is WAY too hard, I have my doubts you even beat the game yourself fully, in one sitting, like you intend us to do. The length of this level is so long it is no longer interesting, no longer funny, no longer rage-enducing, it is simply boring. The level of patience you need to beat this level is only attainable by becoming completely apathetic to the game.
  • This is a nitpick, but the countdown font is hard to read to me because of the doubled middle line, I think using a font with a single line would be better.
  • As a post-gamejam thing, please give us a gamemode where we control our jumps, and only use the countdown at the end of level 2, in the cave section. The count down mechanic makes the pacing of the game AWEFUL. Waiting 4 seconds to play the game every jump killed the mood for me. And why does hitting a ceiling turn the countdown to 3s?? It breaks the audio cue timing of the empty beat that helps you time your beats and just wastes more time because now you must waste 7 seconds to make a confident jump.

-------------------------------------------------------------------------------------------------

Overall I am really sad I didn't get to experience the ending of the game after 9 hours of torturous playtime, I would say I am above average in skill in most games, except starcraft-like and management games.

I hope some devoted speedrunners pick up this game and show us what the ending looks like and what a good run of this game looks like! This game is definitely going to be underrated.

(3 edits)

I was given this game to review for the GMTK game jam. I think leaving a respectful and comprehensive rating & review for any game means completing it. Because of the unassuming artstyle, I thought this game would be a quick dunk, and onto the next so I could review all 10 of my suggested games today. But do not be fooled by the purposefully dated art style, the limited color-palette and the cute rocket boy.

This game is: 100% rage-enducing, 10% relaxing, 100% skill-based, and the dev is AT LEAST 80% sadistic.

I have played this game, not kidding, 9 hours. In one sitting, with around 2 hours of break total, because I was getting thirsty and hungry by the end (Those 2 hours are excluded from my playtime). This is way more than any other game of this jam so far.
-------------------------------------------------------------------------------------------------

THIS is my recommendation if you're thinking of downloading this game:

IF you like rage/foddian games, you should play this game. Up to the end of Level 2. Whatever you do, DO NOT play Level 3, this might seem click-bait, but I am not fucking kidding.

This fucking boring ass level 3 constitutes the last 7 hours of my playtime; and I FUCKING GIVE UP, i can't do this shit anymore I wanted to fucking win so I could spoil the ending for any other poor souls; because every 4 seconds I wished the game would just end, I wished I would just magically beat it.

However, if you somehow like `I wanna be the BOSHY` or `SuperMario Maker`'s bullshit player levels, you might somehow like this too. I will say I would like to see some players speedrunning this game.

-------------------------------------------------------------------------------------------------

Here is my only 3 pieces of advice if you hate yourself enough to play this game: 

  • Use your ears to time the count
  • NEVER lose track of the count 
  • create line ups for every jump.

-------------------------------------------------------------------------------------------------
Here is my review of the game as a whole:

 The movement is snappy and perfectly skill-based. The level design is ingenious and I have fallen into almost EVERY single pitfall, almost EVERY single spike trap and slipped off EVERY platform. In level 3, I have fallen for every single trap the dev put in, not 1 was spared.
-5★ gameplay-

Now those were the strong parts. On the weak parts, there is the artstyle and the audio.
The artstyle is like you took a game of the 90s and developped half of it, the backgrounds are missing and all textures but the jump pad and lava dont have animations, so only level 2 looks interesting.
The music is straight torture, it will throw you off your count, which you NEVER want to happen, it lasts like 10 seconds, and there are 3 tracks, and you loop them over hours.
Also an interesting, if not sadistic, design choice is that pressing the ESCAPE KEY in the HOPES of reducing your music volume so you can hear your friend on discord or the drumsticks better will reset your whole game!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Yes this is a rage-game, no binding escape to reset and not letting us mute the music does not improve the gameplay experience. Without mentioning that turning off the game means restarting from the beginning.

-3.5★ overall-

-------------------------------------------------------------------------------------------------

Now here are my thoughts on each level along with a few tips for any who care:

The first level is the weakest, it really is just a tutorial in disguise, but it's really too simple and the pacing is slow, so if you download the game and play 5-10 minutes, that's all you'll see and you'll leave bored.

This game is a proper hidden gem when you get into the second level, for the first 1h30 of playtime.. That's because this level is amazing!, there is finally animated textures! The game looks lively, the jump pad mechanic skips the count down mechanic, which fixes all pacing issues, the game becomes fast-paced and nervous, the jumps are challenging, and the end cave utilizes the count-down mechanic perfectly, it feels very fluid and well-paced!
(If you struggle with the jump pad, and think it might be pixel-perfect to be able to ascend at the difficult part, it is not. Lets say you were trying to jump up and to the right : I learnt that what you want to do is first jump to the left, and then when you reach the half-way point of the jump, you hold right, if timed correctly, it should land you on the higher jump pad you were trying to get to.)

Good job, you beat it that was a fun level right!
Now level 3 is a level you shouldn't even get to know, I AM STILL NOT FUCKING KIDDING. This level drags on way too fucking long, the count-down puts the run-back of Dark Souls 2 to shame, this won't be a 5 minute run-back, it wont be 10 minute run-back either, you will lose patience, you will lose focus, you will be thirsty, the random fucking bloke outside your window running laps around your neighborhood for 2 hours from 11PM to 1AM revving his engine loudly at every stop WILL throw you off your count, and you WILL sometimes phase through walls randomly, and you WILL die to it. The run back for me was around 20-30 minutes. It really felt like being a headless chicken and randomly trying inputs until i slowly inched forward every few attempts. This is where I gave up, I made it to the fun bouncy part with spikes, but its so far into the level it's impossible to reach in a reasonable amount of time to get any fun out of it.

(My best advice for beating this level is to create 2 line ups for yourself.

  1. When arriving at the T-shaped pipe, you want to practice jumping onto the pipe without touching its sides, specifically you want to jump and hold Right at the very apex of your jump. if done correctly you will notice a wide parabola on your trail at the top. This jump line up is to be used when resuming the blue rocky area, where there is a tall jump with a spike above it. I recommend not touching the wall when performing the jump, I found more consistency hitting the jump that way, but it might be placebo.
  2. The second one you create is on the 3rd spike of the level. THAT jump that is needed to clear THAT spike is the EXACT same one needed to beat the next jump after the vertical spike jump.
  3. Finally, this isn't a new lineup, but if you manage to beat those vertical spike jumps, the next section with the jump pads I found a slight bit of consistency doing the same trick as in level 2, where I would do a jump backwards and come back forward halfway through, to clear the first jump pad, the other jump pads aftwerwards seemed trivial but I didn't get enough attempts to try them properly, and I dont know whats in the weird box above.)

-------------------------------------------------------------------------------------------------

Now lastly this is the criticisms and suggestions  I have for the dev:

  • Please let us mute the music. And unbind Escape from `reset run`. 
  • Give us 2 checkpoints in level 3, the level is WAY too hard, I have my doubts you even beat the game yourself fully, in one sitting, like you intend us to do. The length of this level is so long it is no longer interesting, no longer funny, no longer rage-enducing, it is simply boring. The level of patience you need to beat this level is only attainable by becoming completely apathetic to the game.
  • This is a nitpick, but the countdown font is hard to read to me because of the doubled middle line, I think using a font with a single line would be better.
  • As a post-gamejam thing, please give us a gamemode where we control our jumps, and only use the countdown at the end of level 2, in the cave section. The count down mechanic makes the pacing of the game AWEFUL. Waiting 4 seconds to play the game every jump killed the mood for me. And why does hitting a ceiling turn the countdown to 3s?? It breaks the audio cue timing of the empty beat that helps you time your beats and just wastes more time because now you must waste 7 seconds to make a confident jump.

-------------------------------------------------------------------------------------------------

Overall I am really sad I didn't get to experience the ending of the game after 9 hours of torturous playtime, I would say I am above average in skill in most games, except starcraft-like and management games.

I hope some devoted speedrunners pick up this game and show us what the ending looks like and what a good run of this game looks like! This game is definitely going to be underrated.

I finished the game, the starting puzzle is really challenging but fun, but I would have never figured it out without your hint to another comment

ah thats cool dont worry about, it would indeed be a cool thing if you had time to add more

Okay I really find the game beautiful, there are a few unpolished parts to the style like the gray transparent bar at the bottom being too transparent and hard to see and the ethernet cable minigame having a low res image of an ethernet image. Other than that the art style is amazing.

I really liked the difficulty and I ended my first run with a trust factor of only 34%.
I do want to say I'm a little confused as to why tasks at the top right are a bit randomly named? Like sometimes it says part failure and I sometimes have to bring ram and sometimes a drive, a bit confusing there, also it was really confusing the task where you change a terminal plate or something but it was actually changing the ram. When extinguishing a fire I couldn't hold to extinguish although that is what is suggested, I had to spam click to slowly do the task. I would also love a cart total field in the computer cart to better manage my money without having to do the math myself.

I'm gonna be playing it again I actually liked it and want to try to manage the servers properly, but my performance is still a bit rough (I dont have a gpu) so it's a bit hard to do the minigames sometimes it seems.

Thank you it works! I can play it! Will leave feedback after I play

(3 edits)

I love this game, the art style is nice and the combat feels really fun. The knockback of you and the enemies is really satisfying, also the music is really relaxing it allows me to think about other stuff while playing I loved it. I do find the stacking of camera shake a bit weird when faced with multiple enemies, but it does show the chaos of being crowded by enemies

I do dislike one thing tho and that's the fact the force powerup makes the combat trivial and is super op

Btw just noticed that if you don't fullscreen the game, it becomes easier, but also unplayable since the arrow keys scroll the webpage. Also could we get WASD support?

(1 edit)

oh and lastly I dont see a way to fullscreen the game? I tried alt  enter and f11 but it wouldnt full screen, so i couldnt see the bottom of the ui

This laptop can run disco elysium, chants of senaar and other indie 3d games that arent too graphically demanding and I was hoping to play this one too. I am on a i5-1135G7@2.4GHz with 16gb of DDR4 3200MT/s

Game looks really cool, I wanted to try it but I am on a laptop with no gpu and the game freezes when i press tutorial, like it loads in, i move my mouse for a second and then it reverts back to an earlier camera position and freezes, I still hear the phone ringing. This is on the downloaded version too sadly

(1 edit)

Dude this game is so cool, i loved the minigames and the feel is super polished. Just wish i could maximize the game

I just beat emergency mode it was really cool, i just noticed through the side images there was a wave_sync minigame that isnt in emergency, i think it would've been totally fair to add it to there too

(2 edits)

the aura of a 0 second explosion needs to be studied.

Also love the music, especially the chorus part, makes me want to survive longer to hear it again

I really like the game. I tried playing the game without a tutorial and was really confused why my explosion size was random, i feel like the countdown wasn't enough in my face. The explosion effect is so sick tho i love it

28 ppl out 42 fame. the game is really well polished i liked it

Lovely game!

(2 edits)

Thank you, I had change of heart, thank you for good message.

Feedback is always nice! :]