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Vort123

5
Posts
A member registered Jun 22, 2019

Recent community posts

I was dumb enough to not find where I should get weapon from first quest :(

I bought sword from NPC for 0 gold instead O_o

(2 edits)

Small levels can be presented as tutorial levels. Not sure how to implement it with UI, but player should know that once he is done playing with easy levels, he can proceed with "real" difficulty. Right now he need to guess that difficulty is changing by clicking top right button, which is not very obvious.

If it is possible, it is better to allow even smaller boards.

If not, newbies are doomed :D

Several weeks ago similar idea came to my mind. However, instead of full game, I made single challenge. I was thinking about how to measure complexity of algorithms including all possible dependencies (libraries, OS, CPU) and subleq appeared as ideal method for it. Subleq is relatively fast and still very basic.

For testing of such idea, I selected lossy image compression task: it is easy to check if resulting image is good and it gives lots of possibilities for implementation of different algorithms and optimizations. Because image data occupies large amount of RAM, I selected 32 bit address size and 32 bit data size.

If someone wants complex challenge (amount of code + data for solution is ~50k-200k), I suggest to look at it:

Subleq image decoder - Stack Exchange

SLIF - GitHub

(1 edit)

This games needs more indication of where are you and who is around you.

I use escape pod "to create a colony". But when map is loaded, I see structures at that colony. So it means that it is not mine. Also there is a timer at top right corner - DAY 1 HOUR 4. So structures was created at day -1, -2? When I click "P" games tells me that I need to create colony. I have created it already. Or not? Also DAY 1 means that there are no other players at "my" map? Or my DAY 1 means DAY 123 for them? Etc. etc. etc.