I'm glad to know you enjoyed the demo! The game will be updated in the future and will be on promotion!
VonWippy
Creator of
Recent community posts
Hi! I’ve only watched a little bit of his video so far since I’m a bit short on time, but I really liked it.
Regarding the questions, there are a few things I’d prefer to keep hidden for now in case I explore them in a possible sequel, but I can answer some of them.
The idea of keeping the customers alive and feeding them the cakes is more related to their disturbed mindset. They genuinely believe their creations are delicious and have the newcomers taste them and give their opinions (since they enjoy being praised) before doing what they eventually do.
Aurelia is kept captive for less than 24 hours, which suggests the chefs were busy and planned to prepare the girl’s “special ingredient” later.
Azul’s arm was mostly a design choice. I wanted each of them to have a distinct characteristic: Fraise with the mask, Tashia with the long nails and wide smile, and Azul with the prosthetic arm. Their designs were actually recycled from another game about dolls that I was developing, but I eventually abandoned it because it was too ambitious. The jointed doll parts were removed to make them look more human, except for Azul’s arm, which remained as her defining trait. Later I thought… it’s perfect! In a moment of crisis and lack of resources, she might have simply devoured her own arm.
Anyway, thanks for the feedback! I'm glad you liked it. It was my first visual novel, so I didn’t have that much experience with writing yet. I promise I’ll do my best to create a deeper and richer story if there ends up being a sequel!

So, dude, I'm not exactly sure how to fix those stripes in Clickteam; I'd probably have to stretch all the images to 1920x1080, which would result in a loss of quality.
The two energy points at the beginning of the night were the only way I found to make the energy system work, but I'll try to resolve that.
The RNG for the animatronics is configured based on difficulty, so during the early hours of the night their movements are slower because the difficulty is low. I can tweak that a bit.
As for the game crashing due to laptop spam and Freddy disappearing, I'll take a look.
I'm sorry, but the idea of the game was never to be NSFW; it was meant to be something 'soft' like the original FNIA. But if that's what you want, the future game will definitely deliver plenty!
Developing this game has really fucked with my head for quite a while now, and I need to take a breath of fresh air now. Anyway, thank you for being here since the beginning, toy bone m!




