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A member registered Oct 27, 2018 · View creator page →

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Getting airtime in the beginning was confusing, but pretty awesome once you could chain a few rings :) Continuously holding space seemed to help :P
The time-stop mechanics clashed a bit with the hang-time mechanic though, especially when you wanted to fall to hit a ring etc.
Reached the portal with around 40M in score, but hung around til almost 80M trying to see if I could go higher/enter the portal to no avail :P

Haha, so then I died  just before the last checkpoint lol.

This was a pretty neat idea, and the music really fit as well.
The surfaces were pretty sticky, but after a while I kinda appreciated the fact you could stick to a wall to disappear it.
Wish there was a way to wall-jump or something, to provide at least some way out of soft-locking you at the bottom of the game while tetris continues up top though. Can't Keep It Going at the bottom of a well after all.

Also! This tetris player! So bad at the game! Is what I want to shout haha. 

Gameplay is all kinds of bonk, but tentacle-chan is cute haha.
Surprising how satisfying a good smash is, though it usually has the next 5-6 cultists falling over like dominoes.
An indication of current blood would have been nice, as the best moments were when you could seea direct correlation between a specific smash and a change in speed.
The Bolt grafitti was also cool ;) though I lol-ed when I ran out of ground. An eldritch being indeed lol

The art and atmosphere is beautiful :) Shame the controls could not be inverted as my brain cannottt..
Bugs(?) were both a boon and a curse, as clipping through some land made it easier, but death meant a full restart. And infinite fuel helped.
Got 3 bunnies and was going towards the Freedom checkpoint when it all fell apart haha.

Cute little thing.
The most awesome feeling is when you've just hit the target and it's repositioned behind you.. so you duck the return ball instead of hitting it, quickly turn around, and hit it when it comes back towards you again directly towards the target :P
The imagery that conjures is pretty cool, and you can maintain combo without having to slowly turn around haha

Surprisingly fun to play as well as to figure out the tactics hidden under the otherwise simple rules.
Walls were sometimes sticky though, which lead to unfortunate deaths.
Some invincibility frames might have also made the chain reactions a little more fair.
I think I only got up to 32 in score :P

hmm.. guess it wasn't as clear as I hoped it would be..
A filled heart will continuously try to move to the right (but drains quickly)
Red windows continuously do damage forever (moves the heart left)

Balance needs some tweaking yes..

Is this good for non-commercial use? Might want to put a license on your assets to clarify that

Wow! Love how the glitches interfered with gameplay. Especially love the decision for the game over scene to terminate the program :) Theme was really well put together, found myself just shooting randomly for the sound effects.

Felt like this should have ranked way higher just on the design choices alone. Gameplay might be unbalanced(?) but Design-wise this was pretty cool.

Really enjoyed the first level. (didn't get much further though) Having to restart the first level from the second level was a bit too demoralizing after the third time.
The melodies were especially nice though :)
Wish there was a way to skip the Death scenes later on, they're useful in figuring out the level but later on just breaks up the flow.
Also, there's a bug which allows you to go back in time to your last life (provided it was on the same level) :)

Don't know if it was intentional, but what with Light going back and forth in time, acausally, made me think of Delayed Choice experiments and quantum erasers. 

Really enjoyed this one. When I first read the judge feedback about the button mashing I though it was going to be too over powered. Instead I really enjoyed how, if a robot got knocked off course, there'd be this intense little minigame of omg I need to reposition the gun turret :P It's a small detail, but for some reason I really like their reaction to getting knocked off course haha

(also, if you're on the Bolt Discord, don't forget to pipe up so they can crown you the current Reigning Boltjammer :P )

Scoped badly,  was supposed to have just the one level but 4-6 status ailments. Didn't have time to add them so its a bit easy once you figure it out haha

Ha, its become apparent I might've made it a tad too obtuse ^^" (in multiple ways really..)
Going to have to work on conveying information clearly in the future (rushed through that for this one)

o .o huh, never ran in to that bug before...

Love the rowing mechanic, I'm going out on a limb and guess it probably isn't super complicated under the hood(?), but once you get it going it fills you with this feeling of accomplished awkwardness :P

The graphics looked good before, but together with the music creates a very meditative atmosphere.

Still kinda unsure who he's planning on leaving to the storm with only 3 tickets though o .o

Glad you enjoyed it! Checked out your stream of it. FYI, they be dice :P

Sadly ran out of time before I could improve the UI (restart button, bugged help button..)

And yea, trying to decipher the mechanics is part of the game, sadly not sure how well I visually represented the outcomes of the mechanics..
Probably should have made it more clear that getting new Cultists should be a priority now that I think about it...