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A member registered Oct 27, 2018 · View creator page →

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Wow! Love how the glitches interfered with gameplay. Especially love the decision for the game over scene to terminate the program :) Theme was really well put together, found myself just shooting randomly for the sound effects.

Felt like this should have ranked way higher just on the design choices alone. Gameplay might be unbalanced(?) but Design-wise this was pretty cool.

Really enjoyed the first level. (didn't get much further though) Having to restart the first level from the second level was a bit too demoralizing after the third time.
The melodies were especially nice though :)
Wish there was a way to skip the Death scenes later on, they're useful in figuring out the level but later on just breaks up the flow.
Also, there's a bug which allows you to go back in time to your last life (provided it was on the same level) :)

Don't know if it was intentional, but what with Light going back and forth in time, acausally, made me think of Delayed Choice experiments and quantum erasers. 

Really enjoyed this one. When I first read the judge feedback about the button mashing I though it was going to be too over powered. Instead I really enjoyed how, if a robot got knocked off course, there'd be this intense little minigame of omg I need to reposition the gun turret :P It's a small detail, but for some reason I really like their reaction to getting knocked off course haha

(also, if you're on the Bolt Discord, don't forget to pipe up so they can crown you the current Reigning Boltjammer :P )

Scoped badly,  was supposed to have just the one level but 4-6 status ailments. Didn't have time to add them so its a bit easy once you figure it out haha

Ha, its become apparent I might've made it a tad too obtuse ^^" (in multiple ways really..)
Going to have to work on conveying information clearly in the future (rushed through that for this one)

o .o huh, never ran in to that bug before...

Love the rowing mechanic, I'm going out on a limb and guess it probably isn't super complicated under the hood(?), but once you get it going it fills you with this feeling of accomplished awkwardness :P

The graphics looked good before, but together with the music creates a very meditative atmosphere.

Still kinda unsure who he's planning on leaving to the storm with only 3 tickets though o .o

Glad you enjoyed it! Checked out your stream of it. FYI, they be dice :P

Sadly ran out of time before I could improve the UI (restart button, bugged help button..)

And yea, trying to decipher the mechanics is part of the game, sadly not sure how well I visually represented the outcomes of the mechanics..
Probably should have made it more clear that getting new Cultists should be a priority now that I think about it...