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The Power of Pride Bundle 2026 — $10 PWYC Edition
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vonbluhm

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A member registered Jul 17, 2024 · View creator page →

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Hi there, I'm not sure if I take part in this jam, since I've been busy with another one and I'm not sure where to start. I feel that I should do something, but I can't get myself to start doing things.

Thanks for encouragement!

Whew, beat it, but that wasn't easy, especially with those double 6-colored enemies at the end of stage twelve. Feels like it all boils down to muscle memory.

The art style and the premise are promising!

I wanted to say that holy water is quite OP, but it seems that you're aware of it. Changing the light level depending on your HP is neat, and I liked the tape filter and the music.
Also, I felt tempted to shoot holy water to check for fake walls and floors lol

Thanks for telling me. It should work by now.

Picking up any power-up should fix it fully. I'm sorry if I haven't covered it earlier. Glad you enjoyed it!

Hi there, just wanted to tell you that visiting your game's page requires a password for some reason. I'm not affiliated with the staff, but I don't think the judges would be able to look at your submission if it's password-protected.

Surprisingly challenging! I guess the goal is getting all the colored diamonds?

Hi folks, I go by "vonbluhm" out of habit (or unless I find a better nickname). I've been trying to make a game revolving around a certain concept, but I found out that I've tried to do too much. Now I feel like trying again, so I'm hoping to get some experience and/or find people to cooperate with in the future.

Since I found myself being quite into the use of spheres by fictional characters, I found myself wanting to do something of my own, but I'm not fully sure of the media. Game dev seems to involve a decent amout of coding and math, which shouldn't be too off-putting for me. I have yet to pick a genre, but I guess some of them are more satisfying than others, which is why I have been trying to make a platformer in Godot 4.1, but I felt lost when I got some mechanics done and I needed to tackle level design. Still, I believe that this experience was useful. Once again, I hope to get more experience or someone to talk things with during the jam.