yeah this game is pretty hard, the levels i designed (most of them) were designed to be a challenging for me, and as someone who knows all the quirks and techs (and programmed the movement) isn't good as a general player experience. this game only had a month of development time and 4 days of crunch time adding in as many features as we can, and staying up until 4 am on a school night making levels. theres a lot of design oversight due to this, think of this game as rayman on the ps1, as im inspired by that game plus the development cycle of that game are both pretty similar to sorakai quest. thank you for playing it though, even though its extremely rough around the edges.
vomic
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A member registered Nov 03, 2019 · View creator page →

