This is a really good game, and I had fun playing it! I love the concept, but it needs a bit of balancing. For example, during one run, knight and I failed to fight the monster, blacksmith failed to fix the wagon, but bard and navigator succeeded in collecting supplies. you'd expect the knight and blacksmith to be the liars after two rounds of failures, but the liars turned out to be the bard and navigator instead! It felt a bit confusing. Overall, a very good job, and good luck
volfcode
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The game is incredibly well polished and fun to play, which is saying a lot coming from someone who isn't into card games, lol! The only critique I have is how much it use a bit of RNG when drawing cards, I had some terrible luck while playing, lol, and thats fine for a jam submission. All in all, great game
The game dfinitely needs some polish. I don't mean the art style which might actually works well if you're going for a horror vibe; but rather the core mechanics and UI. Since the end goal isn't very clear, a quick tutorial is definitely needed to guide the player. Still, for a first jam submission, this is a really solid effort and I can tell how much work went into it. Good luck on your indie dev journey
The game is good overall. The minimal art palette and spooky music set the perfect mood. However, the core mechanic of killing the dice isn't fully polished yet; for example, sometimes even after killing the correct number of terror dice in the gatehouse, the house doesn't get cleared. The distinct features of the other buildings' terror dice are a nice idea, but they just don't seem to apply properly to the dice. Overall, it's a neat idea, but it needs a bit more mechanical polishing
The game is fun and unique, for the first two levels at least. Starting from the third level, however, which I just can't seem to beat, it feels like the enemy dice rolls always get the exact number needed to prevent me from winning, or maybe I'm just unlucky, lol! Also, I fail to see how the game fits the theme. On the other hand, the art is good and unique in its own way, and the music is fire ngl. Overall, it's a good game; it just needs some game design balancing
This is an incredibly polished and high-quality game! I couldn't spend as much time on it as I wanted, given my massive backlog lol. Honestly, this doesn't even feel like a jam project, it feels like a release-ready title. It's tough to fairly rate a slow-burn game like this when the average jam playthrough is only 5 minutes long. That said, it's really good, and I can definitely see myself playing it daily
This is a great game, and it's incredibly well-polished! My main critique is that it's a bit too easy; the gold rewards are generous enough that it doesn't offer much of a challenge. On the other hand, I think it would fit the theme better if there was always a tiny chance of betrayal—even when trust is maxed out, because the player shouldn't trust anyone! Still, it's a fantastic game overall, and I'll definitely be jumping back into it later
This is a very good attempt for a first published game! The core mechanic is interesting, but it feels more like a gambling game than a puzzle because the questions, most of the time, don't give any hints about the correct door. This is just my inexperienced opinion, but if I were to change things a bit, I would make one of the doors always tell the truth for each floor, while the other doors lie sometimes. Then, the player could ask each door multiple questions, and the puzzle element would be to remember the answers and find the inconsistencies in the given awnser. Otherwise, great job, and good luck on your indie game dev journey!
The game idea is unique, and I really liked the unexpected twist at the end, however, since it doesn't impact the playthrough, the 'to be continued' ending leaves the experience feeling a bit incomplete. The UI could also use a little polish, but it's nothing major. All in all, it's a good game, and the effort put into it really shines through
A very enjoyable game! It took me some time, though, to realize that finding the right door adds 5 seconds to the timer. Maybe you could make this clearer to the player to avoid any frustration during the playthrough.Weirdly enough, the game gets easier the more you play since you start recognizing the sign patterns. However, it was made in just one week, which doesn't leave much time to come up with more sign ideas. All in all, a very good game for a one-week jam. Great job
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Hi,
Can you check my Plateformer/Maze like game :
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A feedback is much appreciated, and I would definitely check yours as well.
Thanks
Hi,
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Hi,
Can you check my Plateformer/Maze like game :
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Some feedback is much appreciated, and I would definitely check yours as well.
Thanks
Hi,
Can you check my Plateformer/Maze like game :
https://itch.io/jam/brackeys-16/rate/4952485
Some feedback is much appreciated, and I would definitely check yours as well.
Thanks
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I would definitely check yours as well.
Thanks
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I would definitely check yours as well.
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Thanks
Hi,
Can you check my Plateformer/Maze like game :
https://itch.io/jam/brackeys-16/rate/4952485
I would definitely check yours as well.
Thanks
Hi,
Can you check my Plateformer/Maze like game :
https://itch.io/jam/brackeys-16/rate/4952485
I would definitely check yours as well.
Thanks
Hi,
Can you check my Plateformer/Maze like game :
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I would definitely check yours as well.
Thanks.
Hi,
Can you check my Plateformer/Maze like game :
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I would definitely check yours as well.
Thanks.

