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VoidComm

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A member registered Dec 22, 2022

Recent community posts

(4 edits)

as of, 10/25/25:

This game is very fun, and it has such a unique concept ive only seen done a few times. However, it could use some serious QoL and accessibility options, as well as minor gameplay tweaks and bug fixes.

For starters, i really wish the camera had the ability to zoom in and out, with how close the camera is the FOV felt very cramped, and i wish there was something akin to Atlyss to toggle the "crunchiness" (pixelization) of the graphics because i found myself having a very hard time navigating the map and discerning depth, which obviously was made 10x more difficult because of the lack of FOV slider.

Another thing is the intense difficulty spike, that is straight up unfair, at the start timing your inputs to the music was easy to learn but then the game just throws you into very intense timing and dodging while giving you no time to learn, and the boss fight's timing is just inhuman.

Also there is a very annoying bug where custom tracks will keep re-starting to the point where you have the same track playing 6 times at once and all of them are out of sync.

That being said, this is still a very fun game and it took skill and a very creative outlook to make, i still highly recommend this game, i really hope the dev do not abandon this project, because id love to see it cleaned up and put on steam, id buy it in a heartbeat!

hats off to the dev