Thanks! The mechanics are preeetty basic so I'd like to improve on them a bit more!
Void Bubble
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The movement definitely needs improvement, and the controls were a giaant oversight lol, I like using my keyboard like a big controller but I have learned that's not a shared sentiment.
I'm a bit curious to know when the dash doesn't trigger. Few key things I wasn't able to teach was that below 15 seconds you can no longer dash, and the dash depends on the direction you are moving (hold W to dash upwards). If it isn't working outside of these conditions, that's something I would definitely like to look into
Oh interesting, thank you for the feedback. I didn't consider making the blue orbs mathematically reachable, but that is definitely something I'll be looking into. As for the mold, it is kiiinda like an enemy! If you get caught inside of it as it grows, it'll wring the poor little slug guy out, and you'll be taking damage as it does. You can also slice through it with your sword!
Once again, I really appreciate the feedback!
Thanks a ton for the feedback! The dash itself needs some explaining (I didn't have time to give a tutorial), but it relies on the direction you are aiming. I put it in the description, but essentially if you hold W while doing the dash, you do indeed go pretty high up! As for a cooldown, it falls under the same umbrella (I reaaaallyy wish I had a tutorial), but once your timer falls bellow 15 seconds, you can no longer dash.
Thanks a ton for the genuine feedback! I'll be sure to write all of this down and learn from them <3
I remember seeing the progress posts on this game and just thinking "Holy that art is insane!" I'm so glad I am now able to play this! The sound design, the characters, the animations, and the gameplay all have careful consideration and make this game such a gem because of it. Good work to all of you!
A beautifully crafted game, made by what I could only assume some insanely talented and disciplined engineers, artists, musicians, and passionate writers. Thank you for making something so special, and an even bigger thank you for using your platform to highlight other developers! I'm excited to see what you all build next!
Finally! I meant to comment yesterday but itch didn't let me >:L
This game is so insanely fun to just play, the controls feel snappy and being able to cancel your momentum to go in the opposite direction is icing on the cake. I will say it sometimes sucks to have all this momentum just to be stopped because of a sign in the way, it's like whiplash.
PEAK
