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A member registered Jul 21, 2019 · View creator page →

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Thanks! The mechanics are preeetty basic so I'd like to improve on them a bit more!

Thank youuu! I took a lot of inspiration from spelunky artworks! <3

The movement definitely needs improvement, and the controls were a giaant oversight lol, I like using my keyboard like a big controller but I have learned that's not a shared sentiment. 

I'm a bit curious to know when the dash doesn't trigger. Few key things I wasn't able to teach was that below 15 seconds you can no longer dash, and the dash depends on the direction you are moving (hold W to dash upwards). If it isn't working outside of these conditions, that's something I would definitely like to look into

Thank you! I'm glad you liked the dash mechanic!

Oh interesting, thank you for the feedback. I didn't consider making the blue orbs mathematically reachable, but that is definitely something I'll be looking into. As for the mold, it is kiiinda like an enemy! If you get caught inside of it as it grows, it'll wring the poor little slug guy out, and you'll be taking damage as it does. You can also slice through it with your sword!

Once again, I really appreciate the feedback!

Thanks a ton for the feedback! The dash itself needs some explaining (I didn't have time to give a tutorial), but it relies on the direction you are aiming. I put it in the description, but essentially if you hold W while doing the dash, you do indeed go pretty high up! As for a cooldown, it falls under the same umbrella (I reaaaallyy wish I had a tutorial), but once your timer falls bellow 15 seconds, you can no longer dash. 

Thanks a ton for the genuine feedback! I'll be sure to write all of this down and learn from them <3

Hey thanks for the feedback! I do recall trying to implement a transition but in the end ran out of time, and I 1000% agree, my pinky just ends up cramping quite a bit

A super interesting take on the contdown! It's also preetyy punishing with its five second rule. Amazing work for a four day jam!

These were some pretty challenging puzzles! Good work

Pretty cool idea, can get tense trying to go down as fast as possible. Some auditory cues when you're getting hurt would be nice, I didn't realize I lost so much health for quite a bit

This is a VERY impressive project to have finished in just four days! The art looks great, the controls feel nice and snappy, and the generation is super neat, good job!

This is a pretty good representation of how many developers feel. So many ideas, to the point of analysis paralysis. I liked the story. I will say the movement felt a bit wonky, the FOV in sprinting made it feel like I should be going way faster than I actually was. Other than that, well done!

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I couldn't imagine an empress of light in this game. Thanks for playing <3

Aww thank you so much that is very sweet <3

LOL NOOO!! During development it looked a lot worst trust me! Thanks for playing, thats a stupid high score

Thank you! I'm glad you found the mechanics to be dynamic, that was a big challenge for me.

Hey, thanks for checking my game out!! The platforming was the one thing I took a lot of time to get as right as I possibly could, it's not perfect but it is what it is! 

And thanks a ton for the feedback! I truly wish I could've built a tutorial, but I'm glad you were able to pick it up quick!

I remember seeing the progress posts on this game and just thinking "Holy that art is insane!" I'm so glad I am now able to play this! The sound design, the characters, the animations, and the gameplay all have careful consideration and make this game such a gem because of it. Good work to all of you!

Thanks for playing, I'm glad you liked it!!!! That strategy is one among many, I've seen some people try to get rid of it before it grows, some hoard them to kill the birds, and some are strategic and hoard them until the time is right! Also nice score!

The synergies you can craft in this game are great. Definitely worth a play

This game takes so much inspiration from BPM and I absolutely love it. Not only is it snappy and powerful like a shooter should be, but it's got me grooving as well!

I think this game could be suuuper fun, but some of the enemies are way too aggressive. I think it's a tad unfair that you can get shot from a room adjacent to an enemy before you even see them. Other than that, solid game! 

I love rhythm games, so this was a fun play! Music is such a banger!

A beautifully crafted game, made by what I could only assume some insanely talented and disciplined engineers, artists, musicians, and passionate writers. Thank you for making something so special, and an even bigger thank you for using your platform to highlight other developers! I'm excited to see what you all build next!

An amazing and incredibly unique idea, everything is counting down, the numers, the pogo, my life, my savings, my payments, EVERYTHING! Such a fun game, wish my score saved to the leaderboard </3

These customers are gonna take my half baked beer and they're gonna like it. Frantic fun, I like it! Well done!!

Going back, definitely a tutorial, theres the ability to dash up that I neglected to mention and a tutorial would have done wonders to explain. Thanks for playing!

Whoops yeah lol! I'm glad you liked the game and some of the sound design, the music was made by my amazing sister and sounds picked out by someone very dear to me <3

Pretty neat puzzle game with a VERY appealing artstyle! 

This game has such simple mechanics but the way it uses them is so dynamic sometimes my head hurts and often I feel like a genius. Great game!

Thank you so much for the feedback and for playing my game! The spawning is definitely rough, going back I'd definitely rework the concept, and yeah the screenwrap is almost like a secret little feature considering I didn't have time to make a tutorial </3

pretty fun shooter! Not entirely sure where the yuri kicks in BUT I still had some fun with it!

A super fun crank game, and made in pico8 too! This one is such a joy to play, especially when you have a bunch of fuzzies chasing down enemies

Thanks for your kind words! I gotta get around finishing Rain World, such a cool game

Finally! I meant to comment yesterday but itch didn't let me >:L

This game is so insanely fun to just play, the controls feel snappy and being able to cancel your momentum to go in the opposite direction is icing on the cake. I will say it sometimes sucks to have all this momentum just to be stopped because of a sign in the way, it's like whiplash.

PEAK

One of my favorite entries this game jam, it actually got me to play all the way through! It was a bit rough at first but I was able to pick it up and have some fun very quickly!

Thank you for the feedback! I did realize after the jam that I mostly just catered the controls to how I play, and the constant sprinting should def be the base speed rather than the sprint

I got an A! Some pretty fun mechanics with the slide, especially how it can be cancelled for some extra speed in some circumstances. Well done!

glad you had fun! I did notice that in my own playtesting as well, makes me wonder if walking speed should be shift instead

Thank you so much! I have little experience with pixel art so I'm glad I was able to deliver