Yeah, it's good that you're still working on the game. I should mention that most of the bugs are related to overflow of some values; And that possibly my mess of a text wouldn't be useful at all, but i tried :D. Also spoilter alert.
This will be the block for bugs related to different overflows.
For example, after increasing G and e too much, or increasing dark energy and visiting the cluster with most dark matter, the planets are so big that they overflow in negative numbers, BUT, they still give 1e80+ stone for free. Terraforming such planets cam kill the run by turning some of the values to NaNm. Systems, in which these planets are situated, covered in white and you can't see.
At these values of G and e (and probably dark matter, too) everything starts to break. For example, overlay function stops being useful, because the points are very small even with the largest point size. Difficulty can be nanm too. My current savefile galaxy view is just plain purple for some reason, and i can't do anything with it. When i click on this purple thing, it just throws me to empty solar system with gray taint on the screen, constant "Enemies" tooltip and 0 enemies. Home system is fine, though.
When your crystals are at naninf, you can increase the value of any crystal upgrade indefinite amount of times.
At very fast mining speeds, mining stops working. It just does nothing, giving set amount of stone, less than it normally should.
I think this is all with overflows, can't say i've seen many "normal" bugs, but still.
In one of my runs, for some reason, elements, needed for making mythril, were getting via atom manipulation from stone in VERY small quantities. While i was getting 1e16 silicon, these 3 were at 0.00005. I still don't know how i fixed it, but it seems like it fixed itself with time. All other elements were fine, and only these 3 were affected.
Also, there was this annoying bug with atom manipulation, when you put the slider to the maximum value, it says "insufficient resource", because it adds a bit more resources than you actually have.
The upgrade whish allows city centres to accelerate time, often just overrides time speed of the universe when it comes to mining, making it a debuff. I think this happens at certain threshold, which i couldn't detect.
Upgrading city centre zone coverage on big planets too much making lag spikes when you hover the mouse over it. Annoying.
I think that's it? I think so.
I was playing this game on the very weak PC first time, so i experienced a lot of performance issues. I don't actually know if you should focus on FPS and optimization at this moment. but i'll still describe my issues.
So... i was playing in 20 fps mostly. It really slows everything, and mining too. But after some time i noticed that if you enter mining mode and then go to research tree and exit it, fps when mining will be significantly higher, and the difference depends on the planet size. Also, entering the planets (especially, big ones) with high % coverage with materials such as helium or water, loading time is really more like a lag spike.
Also, when building gigastructures, for some reason, whole cluster is updating, which is causing a lot of lags too.
When the planet is big and there are many building on it, progressbars of every building causes much lag, too (glass furnaces, stone crushers, etc.)
Possible bug - you can use the discount of one city centre on other, making more overall discount.
Now, to UI feedback.
Sometimes, you can't really aim the star and with it the megastructure on it. If you open the stars list, and then choose a star there, it will open gigastructure's menu, but star list will stay and overlap structure's menu, which is very annoying too.
Bookmark feature is great and all, but most of the time i found myself struggling with it, meaning not opening it at first attempt, fiddling with its sliding feature every time and such. I don't really know how to describe it, but i tried my best.
Honestly, two most needed buttons in the whole game are "Sell all" and "Buy all needed", i think those two would decrease my amount of clicks hundred-fold, lol.
IDK, i don't want to complain about UI much, but even in my latest hours of playing this game, i can't say that i used to it. I always mixed buttons up, clicking the inventory instead of shop and so on. (I opened the shop to buy materials, not inventory)
Add a ability to use overlay in cluster view, and an ability to filter with overlay systems based on planet features (e.g size, VERY useful to find an early food for planet eater). I think it shouldn't be that heavy on the performance.
Now, to (useless) game mechanics feedback.
I never actually used rover or fighthing, only time was my first prestige when i misread the description of the "a" hit chance variable, and made it 0.1, i actually was forced to level u my ships to hit the enemy, lol... so i'd appreciate more detailed text descriptions in that area of the game, because some of them are unclear (e.g Universe exp), and maybe also way to reset and unsoftlock yourself from changing some important values too much.
Rover is pretty fun, but for a limited amount of time. Hence, all of the crafting related to rover is obsolete, too. One of the main limitations is RNG of the cave size, when you're in your peak you wouldnt actually try to find new caves with adequate floor amount, you'd spend your time at something more profitable. Fighthing - most of the times it really was just about waiting at cosmoport afk exp, and after that - conquering the easiest cluster with easiest galaxy with easiest system and so on lol, and after that, fighters.
Greenhouses (and biology/chemistry in general) are useless. It's fun, but useless. Maybe it's me, but i didn't ever found any xeon or neon lakes. Metals are easier to buy or get from atom manipulation, so why bother.
Old stuff leaved by the aliens (or how do you call spaceports and fusion reactors) is ALMOST useless. Main concern is the fact that you need to find something to build it - and it's separate for every tier. This makes this feature almost useless (imagine trying to find it for the 50-th time lmao), unless you find good planet in early game. And i never really seen 4-th and 5-th tier buildings, and i don't think i'd ever need that.
So i always decreased the age of universe (and difficulty) for free probe points.
Now, to gameplay feedback.
I liked the gameplay, but only if we're talking about distilling all the grind and repeatability from it.
What i mean - yeah, i liked how my numbers grew, how the progress went, but i repeated some of the "cycles" so much, that i really needed a break from the game sometimes.
First walkthrough is fine - you still discover the game, but 5-th and 10-th and so on can be very painful.
MAIN THING I WANT IS SELL ALL/BUY ALL buttons. Maybe, make a list of QoL upgrades, that you can unlock for op points or something else, to make these appear after some walkthroughs.
I think that it may include such things as:
Start money. Start grinding for money is always the same - mining, and h seems like it's useful only for boosting the early game money farm via mining.
Your first system/planet/galaxy are conquered. It's just a pain.
Said above buy all/sell all.
Applied mining liquid at the start (idk about this lol :D, but maybe?)
Buyed pickaxe at the start/autobuy highest available pickaxe/autosell of the mined stuff.
Starting energy (? not sure too)
Every feature described above tries to make the repetative parts of the game skipped or heavily easened to ensure smooth game experience.
Let's look at one popular incremental idle - for example, Antimatter Dimensions. IDK if you played it, but if so, you'd understand.
You struggle doing some thing in your first prestiges, but after a lot of these, it's just skipped (autoupgraded, or heavily easened) because you'd easily do that, but it will take many unnecessary clicks. In this sense, prestige layers are not feeling as prestige layers, especially your first one. Honestly, when i read the description of the game, and noticed the fact that it has two prestige layers - i was really surprised and thought "i mean, that makes sense lol".
Now, to the endgame gameplay feedback.
After some time, gameplay distills to:
Start. Find an aurora. If not present or start planet, dig somewhere, fast research of planet control, find an aurora. Dig at the aurora, make uber-boosted energy and lab at the aurora, etc etc, and theen, it becomes: find the galaxy with just right amount of zeros at the dark matter. At this part, you really want a double-value overlay, to make it find galaxies in range of two values (amount of systems and dark matter e.g.)
It's just an annoying part - you need to check every other galaxy to check if you can afford this galaxy to push money/energy/sp, or it's just too weak to push you at all. You need to repeat this process, while ignoring 0.0001 dark matter galaxies. Overlay helps, but not too much.
So i thought about the possibility of mass-gigastructuring galaxies based on values, but i'm not sure about this.
Actually, i thought about adding a possibility to mass-gigastructure in certain area, because clicking it 50+ times is always quite painful. It would be fun to separate your cluster in 4 parts where every galaxy is working.
Also, mostly in the endgame, dyson spheres production is bigger than storage by e4-5, even though elementay charge is quite high.
Now, to the DR and OP-meter feedback.
It's great, actually! I liked it very much, it's unique and overall balanced great. Even though some of the stats are quite useless IMO (ship stats, chance to hit, cost of the unique buildings, rover stats), it's still fun to mess with the values. Most powerful one, i think, is physics. Almost everything related to physics is quite powerful (i like it! Don't fix it :D)
Idk if this is everything i wanted to tell.. and if it's helpful, but i liked the game overall, and i will come back to it after few years to see the progress :D. Good luck with the development!
Vloot
Recent community posts
Hi! I've just softlocked my save by getting naninf SP, and i did that without even leaving my home planet. I don't have second universe so i cannot prestige, and commands aren't helping.
I remember playing helixteus 2 on my old pc, back in childhood... now, i've returned to a brand new game, which surprised me.
And as a person who killed "completed" the game, i have found many different bugs, and have many ideas (and i'm talking about unlockable QoL ideas, not game changing ones, because i repeated some things so many times)
Let me know if you need a feedback, or just a bug list. Maybe there are some new unadressed bugs. I also have screenshots of most of them, and the way of replication.
Overall i liked the game, but i can't really recommend it to my friends because of sheer amount of repitativity (idk if this word even exists).
The game blossoms after many iterations of first prestige layers, which requires a lot of patience. Nevertherless, i see great potential in this game. It could be one of the best idle games i've ever played, but the top already taken by games with a lot of QoL and better player experience. (I know it's early access lol)
p.s. would be great if someone adviced me a way to unsoftlock myself. I want to break the game even further.