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Vladislavch1k

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A member registered Feb 14, 2024 · View creator page →

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Cool concept! But personally, I didn't have enough dynamics or tension, which is why I quickly got bored with the game.
It seems to me that it was necessary to assign the use of a fire extinguisher to the mouse (for example, to the right button). It's more intuitive this way + the game is perfectly played with one hand (no matter how strange it sounds) and you don't want to switch to the keyboard.

Good luck in game dev!

The game has a lot of potential, but unfortunately it has very little content. To be honest, it's even difficult to assess it, because it's not clear what needs to be done. 

As a developer, I can wish you good luck. If you can improve this project, it will be very cool!

Hey, that's cool! As a dev, I have to say your game is way more interesting than mine! It has so much potential! The visuals are so stylish and the music is great, it really adds to the atmosphere.

But, as a player, there are some things I didn't really like.

1) First of all, the progression is way too slow. I mean, dude, you need to use less resources on the gun. It's boring flying slowly through space collecting resources.

2) Second, the guns need to be way more fun. Those shells are moving so slowly! I know you can increase their speed by leveling up, but that doesn't seem like a good idea to me. Also, there's a really long delay between shots, which is super annoying. With all that debris flying around, you want it gone fast! I think you should leave the speed high and the delay low, and increase the damage and number of bullets through upgrades.

3) There's no real point to the game. From what I read, I think you need to just last as long as you can. So maybe you should add a timer or a leaderboard to see how well people are doing. Or maybe make it so you can upgrade your ship during the game? With enough resources, people will want to improve their ship, but the only way they can do that is by dying on purpose, and that's not very fun.

4) Some resources have visual issues. The small pieces look like debris and it can be confusing.

Anyway, I tried to be constructive. Good luck on your next project! :)

Hi. Is the jump not working for you or is the training not very clear?

Congratulations on the release of the game! I haven't played classic RPGs before, but I have something to say. Personally, I would like more detailed, step-by-step training. I think that not everyone will enjoy reading the text. I would also like to be able to interact with the game via the keyboard, rather than clicking the mouse on the buttons on the screen. 

I noticed that when you collect loot from the chest, you can't open the inventory. And there are no collisions on the right wall from the heart :)

Good luck with future projects!

Игра веселая. Из технических проблем - очень резка картинка. Хотелось бы больше плавности в такой динамичной игре. Еще иногда лодка ускоряется СЛИШКОМ быстро. Видимо баг. 

Из геймдизайнерских. Собственно как и в нашей игре, не получило развитие механика ускорения. Она почти бесполезна, игрок в основном держит правую мышку зажатой. Подбор ящиков восстанавливает слишком много энергии (из-за этого можно ускорятся бесконечно). Хотелось бы, чтобы при столкновении с препятствиями, был более понятный отклик ( в виде звука, надписи, визуальный эффект). А то ты приплываешь к контейнеровозу и даже не замечаешь, что груз пропал (+ 30 фпс делают свое дело)  :). Поздравляю с окончанием джема!