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Vladar

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A member registered 1 year ago · View creator page β†’

Game

Recent community posts

Benjamin N. Summerton, Nim + Vim = Win! =)

kentarospin98, the game gets exponentially hard with the speed increasing, though. I'm thinking of adding "hard mode" for the next major release to satisfy both casual and hardcore players.

P.S.: Yours works now, but seems to not understand spaces in its path name. Not a breaking bug, but a minor inconvenience.

./Primitive-x86_64.AppImage: error while loading shared libraries: libpulsecommon-8.0.so: cannot open shared object file: No such file or directory

Error: ./The Mansion: error while loading shared libraries: libXpm.so.4: cannot open shared object file: No such file or directory

Arch Linux x86_64, libXpm.so.4 exists at /usr/lib/libXpm.so.4

Nim FTW!

Arch Linux (x86_64), throws error: https://hastebin.com/osomoxeceq.sql

Regarding AppImage, you could check out my project's AppImage scripts:

https://github.com/Vladar4/ng2gggrotto/blob/master...

https://github.com/Vladar4/ng2gggrotto/blob/master...

Usable for any SDL2 based application.

Starts but don't respond to any keyboard controls. (Arch x86_64)


> in the last couple of months

I think you should submit content made only after the start of the jam.

Nim is awesome.

Here's my stack for this:

Language: Nim

Engine: Nimgame 2 (mine, WIP)

Tools and editors: gvim, git, aseprite, audacity, appimage

Repo (not much to look at yet)

(Edited 1 time)

Dem gains…

(Edited 1 time)

> So I'm not the only one using VIM here.


Why would you even think that! =)

+ Aseprite

Posted in Android?

As a proud Nokia X2-02 owner, I say it would be nice to have a Linux version aside the Android one for sure =)

Created a new topic Packaging and distribution

So, what are you going to use for your Linux build distribution? AppImage? Flatpak? Source files?