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vizualDevelop

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A member registered Apr 12, 2024 · View creator page →

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CT.JS fan here!

https://ctjs.rocks/


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I love your "JS Game Dev" resources :--D.

great work.

Thanks for playing Nina and recording your reactions! means a lot :--D

very very entertaining. I reached the first checkpoint...from there on so difficult :--D

Well done overall

immersive feeling. an observation: once the game takes control of the mouse (for camera rotation)...it won´t let go! there was no way to reach browser buttons...

it means a lot! thank you so much

clean art and addictive gameplay. I tried playing it on mobile :--D.
Finally played in Pc ("W" key did not shoot though.). loved it.

I wonder which one exactly? :--D

I managed to understand the money and block placing relationship...but I did not get how to finish a "level"

I am no the best at aiming but I managed to survive. the feedback "YOU DID IT" was rewarding in itself!

I preferred exploring the level by flying around...cause the rope is too short!  It drove me nuts trying to maneuver the ship :--D. the gamefeel is great the vfx awesome.

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the game mechanic is solid although on PC  the hand gets really tired soon! nice human-made art :--D

very very useful thank you!

it reminded me of Carmen Sandiego...loved it! the money spent on the machine could be part of the gameplay :--D

Hi! I am not sure why "E" does not make the character interact with machines.

Hi! I am not sure why "E" does not make the character interact with machines.

Thank you!

hi! thank you. Actually UP ARROW...does work for jumping too!

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the mechanics for moving inside the stages (doors) is very clear! in stage two I kept losing no matter what path I followed! I liked the puzzles.

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I agree 1000%! (actually I had the WAV files for music...but they needed some editing and time run out..or I mismanaged it)

Reminds me of "The Matrix" movie. nice fun!

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very effective gameplay to wake the robot up...but I can´t avoid the camera at the top! very intriguing

Wow! thank you for your kind words.

thanks! they helped me fix it

I can collect the metal...but pressing "R" does nothing.

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Yes! the Alien is just another worker, collecting coal for the company. The cute machine, Nina, turns that coal into diamonds .... though at first the Alien sees her only as a machine. Like Wall‑E, she has a heart, and in a polished version their bond would grow. The cyber-Mole is the troublemaker, always stirring chaos. Level 3 should feel like a mine, though for now the jam prototype uses a simple, generic background.

nice concept. The orange thing is a mistery, what is it?

the gameplay is weird but the animations are smooth!

it is fun!not only running but also shooting..awesome!

amazing graphics! I am not sure how to make the gears connect to each other though.

Hi! I successfully deployed my game "Code name: Nina" (CT.js v5.3.1) to Wavedash following all the steps: CLI install, wavedash init, build push, and published the build.

The game works perfectly on itch.io, but on Wavedash it stays stuck at 0% loading (black screen).

Browser console shows:

- Build #1, #2, #3: multiple 404s on assets 

  (builds.wavedash.com/.../embed/img/...)

- Build #4 (after restructuring into /embed/ subfolder): 

  no more 404s, but now a 500 error:

  convex-http.wavedash.com/.../play/end-session

Game page: https://wavedash.com/games/nina

Is this a known issue with CT.js games on Wavedash? 
Is there something specific needed to make it compatible?

Thanks!

I am doing something wrong? the gripper is too short! very addictive and fun though!

My heartbeat! haha. I kept randomly pressing buttons then realised what they show in movies...the little upper buttons...still nothing happened! is there even a manual lol?

very nice visuals! however I did not get why I ketp losing, the oven got hot?

addictive!

cyber-mole!

I am stuck here "section 3. Very fun gameplay!"

Thank you! 'Cute' is exactly the vibe I was going for since day one, so reading this makes me really happy. Glad you liked the little guy! 😊

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Thank you! I wish I could take 100% of the credit! As a solo dev I had to optimize. The backgrounds are Kenney assets, and the character animations were generated with AI as a base. Since AI frames aren't game-ready, I used my background in traditional animation to manually edit and clean them up so they looked good in-engine.

(The big red button is 100% my design, though! 🔴).

I've updated the game info to reflect this properly. Cheers! ;--)

Frustratingly fun!

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I focused so much on game mechanics that I entirely missed the intro, you are totally right! Thank You!