Overall, the game is okay, but after a while, the floor texture can become irritating to the eyes, and the player's firing range is enormous. Mutants sometimes get stuck on cabinets. Ultimately, I didn't notice that I had to manually purchase upgrades.
Struggling for 5 minutes in the lobby trying to press random buttons isn't a good sign. They're very persistent for me, and I've never played Mortal Combat, etc., but the game is okay.
This game is well-made. I have almost nothing to complain about. However, when pressing several keys at once in rapid succession, the character sometimes freezes and movement becomes choppy. It's clear where the author drew inspiration from. :D
As you can see, the game is unfinished. It's a "borrowed" idea, but I did something similar at a previous game jam. Clearly, you ran out of time, but it's the willingness that counts.
The game is just a game—nothing special, but the execution is good for a game released this week. I found only one bug: you can get stuck in a wall when using the dash.
The graphic style is pleasing to the eye, and the monster battles are fun, too. It's a cool game, but the browser version almost crashed my browser and is unplayable. I didn't notice any issues with the .exe file.
It's an interesting game. The mutant models are good—I was even scared when one ran out at me the first time—but the AI is a bit clunky. It's easy to escape from them, and you can clear a level just by running forward and collecting targets.
Wow. For a game developed in just one week, it looks great—the graphics are fantastic, though the mechanics of constantly swapping out organs can be a bit tricky. The only thing missing is the prices of the items in the store.
A visually appealing game with nice animations and character designs. The only thing missing is the background—probably due to a lack of time. The mutation theme seems forced into the game and doesn't add much.
The game is very cozy, but sometimes, aside from the music, not much happens. The graphic style is fine. The randomness of the mutations is a bit off, because you can get the same one three times—in my case, three “Lucky-duck”s—and that’s an automatic loss.