When i made it i didnt know you can cap the audio :)
Vivid
Creator of
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There isn't a difference between the red and cyan bombs because right now they do the same thing. Maybe in the future you could make some bombs that give powerup, or destroy more blocks, like make it has a 3x3 explosion, or have a cross explosion, or something...? And the game doesn't really speak chain or reaction to me. It just a simple win/lose condition...?
I think the leaderboard is the most stand out feature in this game. Overall I think this game did pretty good.
One way i could do it is that instead the chain sequence target the nearest enemy in its range, the chain could target the enemy which is CLOSEST to the line between the chain and the cursor. Once the chain has reached a certain distance near the cursor, it will then target the closest enemy as usual.
If there is no enemy in the next chain range, the next segment will continue to go straight
If there is enemy in the next chain range, the next segment will change it's direction to hit it.
The chain cannot target one enemy twice, so every targeted enemy is marked for the next segment to avoid.
The chain generation work recursively that is why all the node appear at once.
The game was very polished. The movement is super good. However it don't really fit the theme of chain reaction to me. Maybe if i try to use my brain ... Having multiple enemies count as chain, maybe...?
A problem i had with the game is the difficulty. You could try making the boss indicator more visible on screen, or, by making the walls cover you from bullets.

