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Vivid

22
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A member registered 26 days ago · View creator page →

Creator of

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When i made it i didnt know you can cap the audio :)

(1 edit)

thanks for the feedback :)

Ok sure ;)

The chain is pretty random, but unpredictability is what make it fun, right :3

Joke aside if I have more time I would fix the algorithm so it prioritize traveling to the mouse more. Thanks for your feedback!

Every newbie start with brackey free asset pack lol :P 

Thanks for your feedback!

Very good game!!!

I like the explosions it was super good. Don't mind if i take the idea for my future projects ;)

There isn't a difference between the red and cyan bombs because right now they do the same thing.  Maybe in the future you could make some bombs that give powerup, or destroy more blocks, like make it has a 3x3 explosion, or have a cross explosion, or something...?  And the game doesn't really speak chain or reaction to me. It just a simple win/lose condition...? 

I think the leaderboard is the most stand out feature in this game. Overall I think this game did pretty good. 

Thanks for your feedback <3

One way i could do it is that instead the chain sequence target the nearest enemy in its range, the chain could target the enemy which is CLOSEST to the line between the chain and the cursor. Once the chain has reached a certain distance near the cursor, it will then target the closest enemy as usual.

Thx for your feedback :)

You're right. Next time I should add a raycast indicator to show where the line will go. 

When i tested it on my device it didn't had the loud noises. Probably it just operating system differences.

And you're right the game need a win / loss condition. I couldn't do it in 3 days. 

I was going to add hp but i didn't have enough time lol

Really good game.

I think the game is pretty slow. Sometimes I thought I was lagging. 

When I stand on the big campfire in the middle, My health doesn't regenerate back. It is pretty confusing on what I should do to regain health-

The art and sound design for this game was good.  

Overall I think it's a good game. 

If there is no enemy in the next chain range, the next segment will continue to go straight

If there is enemy in the next chain range, the next segment will change it's direction to hit it. 

The chain cannot target one enemy twice, so every targeted enemy is marked for the next segment to avoid.

The chain generation work recursively that is why all the node appear at once.

I know the game currently has no objective, I'm still new to this and I couldn't have enough time to make one :P

Thanks for your feedback!

The game was very polished. The movement is super good. However it don't really fit the theme of chain reaction to me. Maybe if i try to use my brain ... Having multiple enemies count as chain, maybe...? 

A problem i had with the game is the difficulty. You could try making the boss indicator more visible on screen, or, by making the walls cover you from bullets. 

The game is mostly fine, I just have a few critic on this.

1. the ball in the background can be misleading with the actual balls in the game

2. The hoop does nothing and it's misleading

cool game