Agreed, camera is too close to the walls… side effects from the fact that this is more like a proper Wolf3D-like raycaster and not like Dungeon Master etc. style rendering, so this is the sort of 45-degree angle projection compromise I ended up with (the hacky quick choices you gotta do in gamejams sometimes ;) Thanks for the review!
visy
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A member registered May 26, 2020 · View creator page →
