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visy

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A member registered May 26, 2020 · View creator page →

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Agreed, camera is too close to the walls… side effects from the fact that this is more like a proper Wolf3D-like raycaster and not like Dungeon Master etc. style rendering, so this is the sort of 45-degree angle projection compromise I ended up with (the hacky quick choices you gotta do in gamejams sometimes ;) Thanks for the review!

Nope, not being able to move is a bug and not intended… Treasure Goblins are best dealt with by generous spamming of freeze and hoping for a good loot roll for it to be worth the spend :D Thanks for the review!

Not being able to move forward sometimes is a bug I wasn’t able to fix by the deadline, sadly. You can work around it by moving around usually at least, but not ideal… Thanks for the review :)

You beautiful man put in the extra work for ALL the detail. I never expected :D Love it!