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VirtualWaffles

12
Posts
A member registered Jun 09, 2021 · View creator page →

Creator of

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You can check out other work by the artist here:

https://www.deviantart.com/whogodforgot

Cool art style and nice snappy movement

Cool art style and nice snappy movement

I really liked this game! Deducing the right elements to include, upping your confidence, and seeing it pay off in the hatch was a really satisfying experience.  I can definitely see this being expanded on with more complicated creatures, more elements to track, and different cues to interpret. Scratches a puzzle-solving itch in a very different way. Unique concept very well executed. Very cool!

Enjoyable and pretty , though the text was a bit hard to read due to the size

Very cool concept that I would love to see this fleshed out into something larger. Even with just one screen it was interesting to plan ahead and work together with my past self. I hope you revisit this idea again

Glad you liked it, and thanks for the feedback! I had planned to categorize differences into obvious/subtle, and have that factor into difficulty as the game continues. Unfortunately it was a bit tricky to implement and I ran out of time

Thanks for playing! More interesting difficulty progression was definitely the next focus. With more time on the project I think movement definitely would've been on the todo list

Really excellent game! The last level was especially chaotic and fun, like a complicated version of 3-card-monte. Some more mechanics for item or robot movement could be interesting in expanding the complexity too. The art style is very nice and the setup gave me a nice little chuckle. Great submission!

Very interesting mechanics and puzzles, but the visual clarity made it tricky to play. The d-pad indicator made me assume the game was controlled with arrow keys, not the mouse. It also would be nice to have some feedback when you try to move but can't. Very creative interpretation of the theme and really good art style!

Fun game! My favorite mechanic was definitely dragging enemies to church for extra coins. It made for a fun balance of active and passive gameplay and it was a fun surprise to finish off the boss that way. The hit detection on objects was a bit finicky making it hard to pickup objects sometimes, but the game was still fun overall