Thanks for the feedback! I've just updated this with the missing page references. I'll have to think some more on how to make the Harm page more concise - I couldn't think of a way to make it fit on one page, but I may revisit in future iterations!
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Gotcha, thanks! As a follow-up question, I wanted to ask if I'm interpreting the intent of Seized Assets correctly. It seems like it meant less for grabbing individual Load of cash (game term) during a score, which would be added to the payout, but rather a score where you do something like "raid Bazso Baz's vault." Am I thinking in the right direction?
I've got a (hopefully) small question about combining the Load and Downtime modules. In the Load example, it reads "During the score, Valkos finds a stash of Coin hidden in the Billhook’s lair. Each Coin of cash counts as one load, so Abu marks a box on Valkos’s sheet", implying that this one load box is worth 1 Coin.
However, in the Downtime module in the Payoff section, it reads "Take +4 Coin if you seize a load of cash," which feels like a contradiction! Am I misreading something or misunderstanding? Possibly, but I'd appreciate some clarification nonetheless!
I've been reading Imp for the first time, and I've noticed that when spending checks at the end of a Chapter, it is referenced that you may "spend 1 to add 1 to any existing Quality or Relationship (if you have one that dropped to 0 during the Chapter, it no longer exists—to get it back, spend 2 checks, as noted below).", but I cannot find where it is noted below! Can someone point me in the right direction?



