wait how many villages are there in total?
The Real Derric Young
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A member registered Apr 23, 2026 · View creator page →
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I absolute love this game so far!! The Undertale-style combat combined with the jump feature feels so dynamic, and fighting against Miku, Neru, and Haku was an absolute blast. The spritework and catchy soundtrack give it so much charm!
Since it's on the shorter side, I'd really love to see a Level Editor or a Hard/EX Mode added in a future update! Having randomized attack patterns or faster projectile speeds would give it so much replay value. Also, a native Linux/Proton quality-of-life patch and a Spanish localization option would be amazing for reaching more players. Keep up the awesome work!
This game was such an surprisingly emotional and moving experience! I absolutely fell in love with the writing and the charming characters (especially that anxious penguin!). The soundtrack made it so cozy to play through all the quirky dilemmas.
I really hope we get a fullscreen mode option in a future update, as well as a native desktop port to bypass browser UI visibility quirks. Adding even more question variety or extra levels would elevate this from great to truly incredible. Easily a 5/5 concept!
This demake is absolute magic! The atmosphere, pixel art UI, and chiptune soundtrack capture the spirit of Disco Elysium so accurately, and it runs like a dream on real Game Boy hardware. Since it’s a bit short and leaves us craving more, is there any chance we could get extra levels, episodic releases, or a full part 2 in the future? Also, adding a native .pocket file for Analogue Pocket and a few text/dialogue sound effects in a quality-of-life patch would make this complete perfection! Keep up the incredible work!
This project has such an awesome concept, it really gives me those Melon Sandbox vibes that I love! I really hope you come back to work on it sometime and maybe add a quick reset/undo button or a dedicated mobile port/landscape support so it runs super smooth on phones. A level/theme editor or downloadable PC version would also take this to the next level—keep up the great work!
I absolutely love this game! The low-poly art style is so cute, the fish puns are hilarious, and walking around under the sea is just so wonderfully relaxing and cathartic—Terry the turtle completely stole my heart!
That being said, I'd really love to see a quality-of-life update in the future! Adding basic interaction like talking to the sea creatures or buying/trading items at the market stalls would make this adorable world feel so much more alive. An in-game exit menu and a few accessibility or control options would also be amazing additions. Thank you for making such a charming experience, and I can't wait to see if any interactivity features get added down the line!
I absolutely adore the characters and the Mother-inspired retro aesthetic in GLITCHED so far—I'm in dire need of knowing what happens next in the story! The demo is super charming and witty, but I would be ecstatic if we could get a Nintendo Switch or handheld port in the future, along with a few quality-of-life additions like an option to adjust text speed (since auto-text can zip by a bit too fast) and the ability to access settings right from the prologue. Keep up the awesome work!