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Violent Quiche

6
Posts
8
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A member registered May 01, 2020 · View creator page →

Creator of

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I really liked this game! Unique idea well executed.

Like a lot of the other commenters, I initially assumed the parry was for when the ships hit you directly. I only worked out you had to reflect back your own shots after I scrolled down to read the description in full. This is a really cool mechanic! Ideally this would be better taught to the player in-game, but that's always tricky in a game jam.

I really liked the artwork and the atmosphere. 

It didn't feel like the mechanics were very intuitive unfortunately, and there wasn't a lot of explanation in the game. It took me a while to work out how the time/mana system worked, I think partially because the UI wasn't very clear to me. 

I think it could really benefit from animating the health bars and the time meter values changing so that you can more easily see what's happening each turn.

I also didn't really know if there was any progression since either winning or losing you just get shown 2 options for what to fight next

Simple idea but fairly well executed. The visuals are polished and the controls are nice and responsive.

Would have been nice to see the theme incorporated a bit more strongly

I really like the idea! Once I'd understood how to play the game it was a pretty fun twist on a farming game.

The timer ticking down during the initial tutorial popup made me feel like I needed to dismiss it quickly so I wouldn't lose, but then I didn't really understand what I was supposed to do 😅

On the second loop I paid closer attention and understood what I was supposed to do, but I still was a bit confused - I didn't realise the mouse was used at all at first so I didn't know I needed to click to use items. Overall I found the controls a little awkward, even after several runs.

Sometimes clicking on the field squares didn't seem to do anything even when I was right next to them? 

I'd have liked to be able to use the mouse scroll wheel to change tools, and click to select things to buy

Oh no 😟

The art assets we put in the game are really big so it could be that it uses too much memory (we wanted to scale them down but didn't have time once we'd realized)

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Very difficult but a lot of fun!