Exposed Columns Param
Recent community posts
Hello! Currently it is set to 10 columns per file to maximize compatibility for most engines. But this is easily adjustable as a param. You can use the new version with this param and set as 1 column which should help you join sprites with the spritesheet feature.
I'll be updating this version into a newer one soon, so for now, feel free to try Dev branch from this link https://github.com/vini-guerrero/Godot_Game_Tools/tree/Dev or if issue still persists, you're welcome to open a github issue so we can analyze your case in particular. Most likely this issue is happening due to something wrong in Windows + Blender environment but we can sort it out. Other users had similar issues and all were able to fix it. Thanks for getting in contact.
If the GGT menu Add-on does not show up in Tools Panel "N" hotkey (Also make sure you are in object mode), then you have to make sure your system does not include any corrupted version of the addon installed within another directory (this is a common issue in some Blender addons - https://blender.stackexchange.com/questions/26953/how-can-i-uninstall-an-add-on ) then close Blender, open again and try reinstalling it.
Yeap, for now, you can start a new blank project and include all your animations on the first time you run the character, a few contributors are currently working on fixing this already in our development branch.
Thanks for the feedback @enzyme69. v1.0.4 will bring a lot of refactoring on that feature. As you mentioned when joining animations, it fetches all files in folder, so there's no need to select them individually as long as the folder contains all animations you want. Regarding NLA tracks yeah, there seems to be an issue on the export not considering the first track, right now the most used exporter from our community is the better collada as there's no additional setup on NLAs to work with it.
- Added Root Motion Feature
- Individual / Batch Animation Root Motion Bake
- Rename Animation Feature
- NLA Tracks Auto Insert For GLTF2.0 Export Support
- Object Validations / Status Message
For now, we're focused on adding all features related to Root Motion support.
Unfortunately I don't have UE4 installed / projects, but maybe in the future if we find some quick way to test it, we might implement it.
For now, maybe you can try this exporter:
Hi BoJustBo, currently it's not integrated camera settings in the addon as each person has individual needs for the camera, but that can be easily set for the render as long as you have only one active camera in your scene. You can use this other free addon for setting the camera (https://bitbucket.org/mephisto_/create-isocam/raw/561f55b53cfd0cb53dab0150d2e57377f22db2e3/createisocam.py) And PRC combined to get proper 2.5D and isometric sprite in the best angle you need.
For future updates, we shall upgrade the addon to hold camera presets as well.
- Best regards.