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viniciusemferreira

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A member registered Jan 31, 2022 · View creator page →

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Thanks, man! o/

Thanks for the feedback! Yeah, you know how probability works, I had 15+ possible options to pick and it still picks the same one three times in a row lol.

Well done! The game is simple but it has a lot of potential, just by adding more ingredients and more recipes it would bring a whole new experience to it.

The "success" or "fail" message tooltip could be better, it is not good to make the player wait for the tooltip to see or perform the next step. You could append the message before the next step like "Great job! Now get more mushrooms", or have some  "recipe list" on the screen so we can know in advance what to do. This is just a little tip because usually you want to keep the player doing stuff and in control all the time, or it can be boring to keep waiting for things until you can act (that is true for dialogues as well).

Nice job on submitting your first project!

Cool idea! It is fun and I love the art style! It took me a couple of minutes to understand what to do but once I got it I could keep focused on the gameplay. Well done!

Thank you for the kind words! I'm glad you liked it, and I'll probably keep working on the game ^^

Thanks for the feedback! Unfortunately I needed to rush the game mechanics, I had only one day left and I know that is too easy with no challenges or balance. But I want to make this whole room exploration mechanic (and add external exploration too) as a roguelike experience. The idea is that each gameplay will be different, presenting more variety of rooms in random order, and make each room really dependable on other ones so you would really need to come up with a strategy to beat the game.

Obrigado! O shader você consegue encontrar facilmente pesquisando "CRT Shader". Eu usei um que achei no site Godot Shaders há uns meses atrás, lá tem muita coisa interessante.

Thanks for the feedback! Yeah, I know that there is no much content for each especially when I wanted to have a roguelike experience, but I decided to make it work with a really simple room layout or I wouldn't finish in time. There is some randomness to the exploration, but I do want to implement external exploration later and then you would be able to explore the world and get a real roguelike experience.

I do want to keep working on it, but I also loved participating on a game jam and I want to do it again. I'll try to find a balance hahaha

Thank you! Yeah, we're all Brazilians =D

Yeah, exactly! I didn't notice it was the laser SFX. Maybe you could use this technique to add clearer tones, like a lead tone on the player's turn, it definitely helps our brains lol

Thanks for playing! Glad you like it, I love resource management games but it is definitely a hard genre to choose for a game jam hahaha, so it ended up being more of a story game than anything else xD

Awesome game! It is fun and satisfying, it has awesome music and SFX, and I love the art! Good job!

Really cool concept! It is so fun to quickly move around and avoid the obstacles, and the music sync is a good mechanic!

The only thing I struggled with was: there are these 2 beeps that are played in the enemy's turn, but it would make much more sense if that was played for MY turn instead, at least for me, I was constantly trying to move following the two beeps to keep the sync of my movements.

Good game! I love how you drew the hands and the eyes, there is a lot of personality. The mechanics are fun, good job!

I love the art and the mechanics, the dash mechanic is very cool and fun! I couldn't get so far and I'm not much into the genre, but the jump and dash mechanic kept me playing for longer.

I was trying to rush through the map jumping and dashing and hoping to not land on the spikes lol

Nice game!

Awesome concept, well done! I really enjoyed firing the weapon, I hope that the cart could move faster, similar to how Terraria's minecart works (you could even add obstacles to jump over if the cart has a higher max speed). But the game is fun, the dialogues are nice, and the tutorials go directly to the point. Good job!

Nice job! The art and sounds are very good, I wish I could find many more sticks, and more often, even if you need to decrease the fire duration, collecting sticks and throwing them into the fire is satisfying so you could make this happen with a higher frequency, that would bring a lot of value to the game. Adding to that, you may make the frosty flies burn and die when they hit the fire, adding some score or points so we can spend them buying upgrades and much more. There are a lot of possibilities for expanding this game!

Awesome concept, there's definitely potential for a great game! As you mentioned in your game description, some QoL updates would be awesome! Simply removing tiles from a run would be enough to completely change the game experience.

But is a cool game and concept that can be easily improved by adding upgrades, more buildings, etc.

Nice game! The mechanics are simple and fun. Since the main goal is to rescue people you could add more effects when you rescue them, like particles, SFX, adding a score, etc. That would make it even more pleasant!

Good game! The art and sounds are nice, it is a cool mechanic for a rage game! Good job! =D

Awesome game! Really fun and satisfying to play. Please add more "feedback" sounds and visuals for the puck hit and kills (I saw you mentioned in another comment that you had this planned), it will add so much to the game!

Nice job!

Very cool game! I love incremental games and you did a pretty good job on making it fun! Could keep playing it for a couple hours xD 

Nice game, it is so satisfying to freeze yourself lol - the art is simple but is cool, very human!

Thanks for the comment! I was afraid that there was too much text but I'm glad you could enjoy it!

Thank you for the feedback! I probably can add a few sounds to the tasks, I'll try this!

Thanks for the comment! I do want to add more content to it, my idea was to have a roguelike where you could play infinitely, so there is room for a lot of improvements over this.

I'm glad you liked it! I really though about changing screen colors since the very first minute working on this project lol - I needed to find a way to implement it xD

lol yeah, it does sound like a gun's name hahaha - thanks for the comment!

Cool game! The art is awesome, the sounds are amazing and it is so cozy, I love games like this.

I think that the action to remove snow shouldn't be in a tiny button, just let me pick the shovel and drag around the screen like crazy removing all the snow and bursting snow particles everywhere lol - it would be way more satisfying and you could even increase a lot the snow generation during some sort of "blizzard" event.

It is kinda hard to figure out what to do in the beginning, but the mechanic is simple, you just need to click everywhere and check what things do. Nice work overall!

Simple and fun! Also it is the type of game that you can add much more features in the future. Nice submission!

I liked the time-freezing mechanics, it is pretty fun to play and move through the map, nice game!

Nice game! It is fun and have a lot of potential to add more content like buffs or power-ups.

I agree with other comments saying that the water is punishing, is the map procedurally generated? There were some cases where I got a huge piece of water (impossible to pass through it, even dashing).

Cool! The 8bit sounds and music reminded me of  "I wanna be the guy". It is a little bit hard even in the normal difficulty, but platformers are not really my kind of games so I may lack the skills

Nice job!

I love the fishing and cooking minigames, you could easily make an entire game out of these two! Nice submission!

Cool game! It is simple but you can always add more content to it . I love the mechanics of preparing the cones in advance, having two of them waiting in the "production line" and then only adding the topping on it when a penguin shows up. If you add more machines, different types of cones/toppings, and have like multiple penguins showing up at the same time it will be pretty fun to manage your little snow cone shop!

Good job!

Nice game! The second level is satisfying but I got stuck on the third one, it looks like the ice platforms break if you land with a high vertical velocity, but I couldn't manage to master this mechanic of landing on them more "horizontally". Kinda reminds me of the old "Yeti sports" flash games

I love the graphics, the music matches the visual style (although it is too loud as mentioned in other comments)

The controls and the camera movement need a little extra work to fine-tune, it would make a huge difference in your game feel.

It is a great game, it has a cool art style and UI, well done!

Well done! Really cool to explore all the commands, and there is a lot of possibilities!

If you would continue working on the game I would say that you can limit the command options at the beginning, for new players (and even players who are not familiar with this whole terminal stuff) to learn slowly about each command. It can be scary to see a huge list of commands at the start of the game and players can feel lost.

But that's just an improvement to the game design for a future version, your submission is really nice, congrats!

Thanks for the comment! I just played your game and this is what I love about game development, similar ideas are turned into very different games and that's awesome!