Thank you so much for playing, and for the feedback!
Nothing happens if Hatred is maxed out, but I like the idea. Maybe I will look into it. But I consider myself still a beginner with RPG Maker, so I would have to figure out how to actually implement such a system.
The point you're criticising is actually a symptom of the game not really having a clear game direction when I started working on it. It was originally just me fiddling with the engine, testing things, and just learning how to use the RPG Maker, before making something more complicated. So, the product turned out a bit messy.
After some playtests and feedback from friends and family, I made it way more linear, since everyone had issues with the orientation.
There are basically three areas in Chapter 1. The two Dungeons: "Lower City" and "Sewers", and the "Streets" connecting them. And you can do either one of the two dungeons, or both, to finish Chapter 1 / The Demo. But you don't have to do both.
Thanks again for the feedback, it really means a lot!
