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VincentMW

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A member registered Aug 21, 2017 · View creator page →

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Recent community posts

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Sorry to bother you again.

But, I noticed a little graphical glitch with the starter fish. They all have a little line in front of them. It flickers, but is most noticeable when highlighting them.

https://ibb.co/0DCH0r0

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if it helps, it happens randomly after a fisher has started fishing, then decides to move to another spot. They then move far right, off the map, and cast their line.

Its like one of the available fishing spots is off screen, or something.

Then the fish gets stuck when being pulled against the pond side, and jumps back. After this happens a few times, the fisher leaves a negative review, then exits.

This happens frequently for me. It is like, every time I boot the game up, I will see it happen within 3 game days. But, more often, the first game day.

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Thanks for the quick fix!

I ran into another, slightly more serious bug, while playing earlier. I started combat, but the enemies, I believe, all had 0 health. I was zooming through them super fast and my Lvl rose by like 10 levels. I panicked and shut the game off hehe.

I wasn't paying attention to what triggered this, as I panicked too quickly, so I apologize that I can't be of more help. If I run into it again I'll try to be more analytical.

I got over 1,200 leather scraps in a matter of seconds.

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A bug I found:

In Shop > Upgrades, clicking the Quest Points bar, near the top, causes new tabs to be created called "Increase quest size and reward".  https://ibb.co/Tt3zfNJ

Enjoying the new patch!

A minor bit of input: It would be nice if, while on the Stash screen, right-click would move item from your inventory to the stash. Currently it equips the item, instead. Also, would be good if right-clicking items in the Stash moved them into your inventory.

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One random thing that comes to mind, if you are able to implement it at some point, is a button to quit or save & quit the game.

i play in fullscreen, so usually I manually save, then just alt-f4.

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I look forward to any future updates, big or small, for this game.

I don't have much in the way of money, but am putting down a couple bucks to show my support.

I wish you the best possible outcome in the battle for your health, as  well.

i appreciate you looking into it.

It seems to happen with a fair amount of regularity. I've noticed it maybe five times over several play sessions today.

It happened again, and I captured a screenshot this time.

Really neat and fun game. Enjoying it, so far.

I ran into a small bug while playing, though. I'm not sure whrther it's common or not. A fisher left the pond, then cast his line from off the side of my screen, so his line was stretched from off the right of my screen, across the ground, then into the pond.

I should have capped a screenshot, but alas I didn't.

Just a minor bug report:

Right-clicking upgrades you have yet to purchase, toggles their effects when it shouldn't.

For example, you can toggle on Random Teleport and/or Remove bounds right from the start.

I like the idea of the brush holding the current zoom level when passing time. But, I'm having an issue where when passing my turn a few times consecutively, the brush keeps zooming in closer and closer with each turn, until my screen is filled with only a fews days worth of candles.

i don't know what it is, but I always disliked offline progression in any idle game. Whenever I come back to a game and see big gains, I don't feel fulfilled, but disappointed. Maybe I enjoy the challenge of 'manual' progression. I'm not sure.

I've had a short list of idle games that allow disabling offline progression (or don't have it altogether.) Such as Exponential Idle, Antimatter Dimensions,  Idle Research, Orb of Creation, Increlution... this game was on that list, too, until the update.

I apologize if I sound coarse, I don't mean to. I know I am in the minority, and possibly even alone. But, I can't help the feeling of disappointment.

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Can you please at least add a toggle to disable offline progress for those of us who preferred not having this?

Also, using the arrow keys seems to hide the UI.

I already owned it on the Google Play store, but was happy to purchase it again here so I can play on my PC. I love being able to hover my mouse over buttons for  descriptions now, and the ability to use my arrow keys to navigate screens.

just a minor bug report:

It seems that the creatures eyes are drawn above the seaweed. So, you'll see the fish body behind the seaweed, but it's eyes on top.

Just a little bug report: Whenever I componentize a transistor-level schematic, any attempt to quit the game, or delete that component, crashes the game. The component is then not available in the custom components menu. So, I am unable to save any transistor-level components.

Just now saw this English version was released, and I am overjoyed.

I had already purchased your game in September 2021, because it looked neat, but I could not play it because I only know English. I could have only hoped one day it would be translated, but I didn't know.

Can't wait to try it out.

Just tried the latest patch, and looks like you fixed the issue.

Thanks!

A little suggestion: it would be nice if the 'pin buildings' option had its own dedicated button. i find myself often entering the options menu to toggle this.

I bought the trash can, but after saving & quitting, then reloading, it seems the lid has disappeared

Demand?

Just started playing; selling my nails for $7.52. At 0.01% demand, but they sell like hotcakes. I can't forge fast enough to keep up with the crazy-high demand.

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Having a strange graphics glitch, where when I click a craftable recipe, other non-craftable ones change colour as if they're craftable, when they're not.

https://ibb.co/h2mQFS1

https://ibb.co/4jXWkWH

I am overjoyed to see this game updated.

I picked up the game last July, and was afraid it might have been abandoned when I didn't see any activity, and the game seems to be 'under the radar.'

I love stock market/trading games, and hope you continue your work on this project.

Having the game take you back to where you were when you exit is more than acceptable, if you can figure out how to make that work some how.

Being able to quit mid-session and return to that point would be amazing. Fingers crossed, though I'll try not to hold out too much hope.

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My biggest issue is not being able to save & quit, to return to my game-in-progress later. 

It would be a very nice feature. 

Just picked up the game, and have only completed the first level. But I like it so far.

I was wondering, based on what I can see from the menu so far, if there is an endless mode. Perhaps the final level?

If not, it would be nice to see added. Then, it would also be good to be able to save progress in endless, so you could return to a game in progress later.

Cool game, though. I like resource management games like this.

Sorry for another crash error report, but this one was more nasty.

Awhile after saving and quitting, I clicked the game shortcut to play, and crashed  attempting to launch the game.

After trying a few things that didn't work, I ended up deleting my save files, and reinstalling the game.

 ___________________________________________ ############################################################################################ FATAL ERROR in action number 1 of  Step Event0 for object obj_loops:  point_distance_3d argument 1 incorrect type (undefined) expecting a Number (YYGF) ############################################################################################ -------------------------------------------------------------------------------------------- called from - gml_Script_get_direction (line 1) called from - gml_Script_get_volume (line 10) called from - gml_Object_obj_loops_Step_0 (line 50)

Thank you for fixing that so quickly.

Had a more random crash occur just now, and thought I'd forward that crash report, too.

 ___________________________________________ ############################################################################################ FATAL ERROR in action number 1 of  Step Event0 for object obj_loops:  point_distance_3d argument 1 incorrect type (undefined) expecting a Number (YYGF) ############################################################################################ -------------------------------------------------------------------------------------------- called from - gml_Script_get_direction (line 1) called from - gml_Script_get_volume (line 10) called from - gml_Object_obj_loops_Step_0 (line 38)

Enjoying it, but ran into a recurring crash that occurs fairly regularly when dropping stones into the sun.

___________________________________________ ############################################################################################ FATAL ERROR in action number 1 of Step Event2 for object obj_stone: point_distance_3d argument 1 incorrect type (undefined) expecting a Number (YYGF) ############################################################################################ -------------------------------------------------------------------------------------------- called from - gml_Script_get_direction (line 1) called from - gml_Script_planet_normal (line 3) called from - gml_Object_obj_stone_Step_2 (line 6)

Enjoying the game, but having an issue with loading saves.

When I dock at the depot, I see the 'data saved' text. Then I hit esc then hold esc down to quit. But, when I load my save, I appear in magma, and surrounded by magma as far as I can see.

I set a chat group up on Telegram, and sent a message.

The game is crashing for me every time I double-click the castle from the map screen

This happens in both game modes. (Adventure/Freeplay)

Fantasy World community · Created a new topic Very Good!

Just started getting into the game. Its turning out to be quite good.

My biggest gripe, so far, is the English is just good enough, at best; there are quite a few issues with wording.

Though, if you are interested, and if there's a way, I could improve the text for you, without sacrificing content or changing the length.

I am fluent in English (its the only language I know, too.) And have a Diploma in a few English-related subjects. If you are interested, don't hesitate to hit me up. I think It'd be fun.

And just so you know, don't take this post as a reflection of my English skills. I am typing free and quick, and am not trying to be correct here.

When trying the game after not having played in awhile, I've noticed when you place weeds, then delete them, the nuts remain but cannot be deleted themselves.

Its possible I missed something, as I just booted up the game, but thought I'd make a quick post.

Thanks.

Sorry for the delayed response.

I'm not sure whether my savegame would help or not, since sometimes it will load 'black', and sometimes it will appear fine for 10 seconds or so.

I haven't been on top of updating my drivers lately, so maybe an out of date driver could be the culprit? I have very spotty internet, so I usually avoid such things, but might be worth a try.

Picked up the game a few days ago, and, from what I have been able to play, the game is very enjoyable.

However,  I am having issues preventing me from being able to play very long at all. The game keeps 'black screening.' Where everything will turn black and become unresponsive, and I must force-quit the game. After this happens, reloading my save will drop me right into a black screen once again.

I have tried a few settings; fullscreen on/off, as well as different Windows compatibility settings, but to no avail.

Any help appreciated 

My Specs:

Windows 7 x64

GeForce GTX 650 Ti 4GB

Intel i5-2500K @ 3.3GHz (Quad)

8GB DDR3 RAM

Thank You

Just picked this up. Having a strange issue, though.  When I hover over the menu button (with the three lines),  it just shakes/jiggles, and I am unable to click it.

Been trying to adjust my Windows personalization and Admin settings to fix it, but to no avail.

Just printed out my copy, too.

I had some initial difficulty with the instructions and rotating the pages. In the end I found, for my printer, printing double sided and choosing short edge, on landscape, was easiest and most effective.

Very happy with this now.

https://ibb.co/qBQJFXb     https://ibb.co/JrbD3DX