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VincentGuff

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A member registered Sep 03, 2016 · View creator page →

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Hello Exoder player, welcome! In this post I will outline some of the more specific tips and hints about the game which may give you a leg up on other players and boost your chances of escaping the Adit without tearing out your hair.

 First, let me emphasise the importance of learning and mastering the two most crucial mechanics in Exoder, DASHING and BOUNCING.

 If you want to stay ahead of the impending doom below, shorten your trek upwards and avoid the pitfalls of spikes and pools of alien liquid, you have to learn to BOUNCE. Get the timing right, and this useful mechanic will open up a whole range of shortcuts and avoidance opportunities to make your exodus a much less stressful journey.

 While it may appear at first that DASHING is simply a means of avoiding damage and getting through a wall of hostiles unscathed, it is also a highly useful tool when trying to get to places, platforms and difficult to jump to areas. Getting into the rhythm of leaning into the DASH instead of simply trying to jump to every platform will do wonders to help you get into the flow of things. Learning the timing and distance of the dash should be your first or second priority.

 GROUND POUND

 DASHING is fun and all, and pointing your dash downwards will cause you to hit the ground at great force, but don't underestimate this important move, it is not just a directional DASH, the GROUND POUND has its own dedicated button, separate from the DASH button! Use it wisely to quickly stop an over aggressive jump, rapidly hit the ground to stop enemy projectiles, and most importantly, watch for the oddly OFF-COLOUR blocks. They may save your life in a pinch. 

 ON CHECKPOINTS

 While checkpoints are fairly self-evident and explained in game, there are a couple of potential points of confusion worth addressing.

 First, if THE WANLY (the angry mass of pixels pursuing you) overtakes your current checkpoint, you will automatically pop a new one. So always consider where and when to pop a checkpoint, a delay could lead to you popping one in a most inconvenient of places.

 Second, each level contains a Final Checkpoint which will save your progress just before the Boss, effectively giving you unlimited tries at each Boss. Also, Don't worry about The Wanly during the Boss fights, It is honourable enough to not interfere with an in-progress duel of wills.   

 CATHARSIS BELONGS NOT TO THE MEEK

 Players new to the game should feel welcome and encouraged to play Exoder in easy mode.

 However, Easy mode is merely a practice run, a way to become familiar with the games mechanics and systems. Because of this, Easy Mode will deny you the final Level and Boss and the results of our heroine's exodus. Use Easy mode to better yourself, but for closure and for the catharsis you seek, Normal Mode is the only true telling of this story.

 Steel yourself.

 RUMOURS ABOUND

 Rumour has it a seven-eyed creature, or the mind of one such thing, has taken refuge in the impossible place. Can you unravel the mystery of this being, and find the door to its sanctum? What does it whisper to you?

 AH NAH, I FOUND A BUG

 While every attempt is made to polish up a game like Exoder before release, small games like this may end up on the store front with overlooked bugs that were not caught in the initial testing phase. Please feel free to post any so they might meet the wrath of my developer boot.

 Thanks for reading and good luck on your ascent!

 SOUNDTRACK

 Feel free to listen to Exoder's soundtrack on the official Youtube channel.

 https://www.youtube.com/channel/UCLqIwPjEcIYkPKVQh5PXmpw

 or on Soundcloud.

 https://soundcloud.com/vincent-guff

 

Marrow community · Created a new topic TIPS AND TRICKS

Hello Marrow player and welcome to this "brief" but hopefully somewhat enlightening post to explain and guide you through some of the more general quirks and nuisances of the game and set you on a successful quest to save your friends beneath the mountain and slay the wretched, cosmic entity which dwells at its deepest pits. Think of this as a rudimentary Manual of sorts.

First off, let's get this out of the way. Yes your controller works fine, and no, there is no Menu screen. Everything you need to know as a player is either visible on your character's sprite, accessible through button presses or on your HUD. This also means there is no pause button, however there is an easy way to quit back to the title screen and is explained on the "Controls Info" screen on the main menu. (NOTE: This function is disabled in the Echo Realm and during Survival mode)

Also, your HUD works, but it is a consumable. Checking your Grit/Clarity (Health/Magic) is limited to only one check at the start of the game, once consumed it will not be replenished until you save. However, the number of checks you have increases with each Orphan you save, which would leave you with 14 checks one you've saved them all. 

NOTES ON ENEMIES 

Though it may look like a traditional 2-D action adventure game akin to something like Symphony of the Night, unlike those games enemies don't have any purpose beyond one, to stop your progress and kill you. They give no EXP, they drop no items and will never drop anything similar to an energy or magic pellet. 

What this means is you can avoid fighting it is in your best interest to do so. And if fighting is inevitable, stand back and observe their behaviours to figure out when best to strike, and don't be afraid to run away.

Gung ho is no way to go.

PRO TIPS

Here's a useful tip: When faced with a gang of enemies who seem to be hitting and stun-locking you into submission, try a Backdash. Getting hit while Backdashing will propel you a long distance in the direction you were moving. This helps push you out of any relentless mobs and frees you up to make your escape. 

Remember the jump and double strike rule. Jumping and attacking an enemy just before landing will give you the opportunity to attack much quicker than if you attacked twice only on the ground. A useful trick in a lot of 2-D action games including this one. 

SEQUENCE BREAKING

Certain parts of Marrow's world have a hard wall which prevent you from pushing forward and exploring a certain area until a requirement has been met, however,  most of the game does not have such walls. Some areas have soft walls and most have no walls at all. This means that theoretically you can push into new areas without fully exploring the area you are in. Instead of a wall as your barrier you will find the cold realization of being in way over your head, unprepared and unequipped for this new area's threats and puzzles, and finding that the journey back won't be so easy. 

The Onus is put on you, the player, to do your due diligence and decide if you truly are ready to press on and have fully explored the current area. Consider this an unshackling from way points and direction, an emancipation of your player agency.  

ON SOFT WALLS 

Soft walls are objects in the game that discourage but don't fully prevent your progress as a player. For example, an energy barrier protects the room containing the first Boss, however this barrier is not an impassable wall. If you choose to (and have the Health for it) you can backdash into it and make it into the room containing the Boss WITHOUT ever finding the means to destroy the barrier. 

The damage the barrier does is very significant, and be forewarned, the barrier will still be there even if you beat the boss and you will never survive a second hit from it, so your only option is to move forward, into a place you may not be ready for. (Don't worry, there is another way back.)

This is just one example out of a few where seemingly crucial barriers can be circumvented by using these soft walls, even an entire boss fight can be circumvented without missing anything crucial, just be prepared to pay the price for your ambition. 

ENDINGS 

Marrow features two possible endings which are dependant on whether or not you have found all of the lost orphans. They are well hidden and some objectives will require a careful eye and a memory of the game's background environments. Don't worry though, getting the bad ending simply means reloading your save and scouring the depths for the kids, you won't be locked out of anything just for completing the game. 

SURVIVAL SCORING 

Survival is a mode which opens up after completing the game (either ending) and tasks the player with beating the game with a set number of lives, gaining lives by rescuing the Orphan dolls (replacing the Orphans), beating bosses and getting items to tally up your score, which you will only receive upon finishing the game. No "you tried" stickers for anyone. 

The system for scoring is never properly explained in game so let me break it down in general terms.

The game Starts with a set score which depletes with each passing second of playtime. The initial score is substantial and you're given a hefty amount of time before the score reaches zero so you don't have to be in a big rush but time is a factor.

However, rushing through the game to get straight to the final boss is also unwise since the final score is tallied based on a number of factors including how many items you have. Beating Bosses adds to your score (stronger bosses add more than weaker ones) but more importantly each Max Item total for Grit and Clarity is multiplied by 100000 at the end of the game making it an important part of getting a high score. 

The number of lives you have is an even bigger factor with that number (the number of lives remaining) being multiplied by 325000, so finding the Orphan dolls, and most crucially, not dying, are also major factors in the scoring system. 

SMALL BUG

If you die a the very beginning of the game (before the first savepoint) and reload back in the attic your controller may not immediately respond. This can be fixed by simply pressing B on the controller (or Y or RT). This should reset the controller back to its regular behaviour. 

Well that about covers it. I hope this small guide helps you on your journey.

If you wish to read more about the game and read some small lore tidbits as well as some enemy breakdowns then check out the games Dev Log here: 

https://forums.tigsource.com/index.php?topic=57659.0 

Good luck down there!