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villany pixels

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A member registered Apr 15, 2025 · View creator page →

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your feedback is terrible and I reject your constructive criticism (I should remember that these things are public)

(1 edit)

I'm *googles minecraft missile wars datapacks* really glad thanks for the kind words! Honestly was an art demo more than anything else so if people are having fun too that's great!

I'm glad you liked it! Well this made my day, might be the first time someone has gave feedback about a game of mine being too easy instead of too hard lol. You are right though I could definitely have had some harder levels! I never know with these short gamejams how long people will stick around to improve if it gets hard, but between you and me I agree.

u too bro

I'm glad you liked it visually! This was honestly a test for me to see if the art style would be possible in a game so I'm really happy with how it turned out.

I'm glad you liked it, yeah the theme definitely got thrown under the bus for this one, honestly could have just swapped it so you played the erasers and called it a day lol.

Absolutely collision issues were my biggest problem. Literally used a janky left/right/top/bottom wall system so you can see what happens from that lol. Thanks for playing!

Well I'm glad you enjoyed it even though you couldn't finish, sorry about that! If I had had more time I would have made it more obvious...

To kill him you have to rewind into his bullets to convert them into friendly bullets, and then after 2s they will shoot away from you, so after rewinding into them you aim them at the boss to hurt him. Definitely far from intuitive!

Yeah I always seem to need to work on my tutorial skills in games, glad you figured it out though!

Thanks for playing I'm glad you enjoyed it! The checkpoints definitely made this one playable, as someone who usually makes jam projects too hard lol.

Good job, this is definitely the most creative game I've come across so far! I really like the idea and the cards are cool to use, but I honestly can't figure out what move set my opponent has? I've tried to predict what they do and I can't seem to find a pattern so it kinda feels like rng at this point. Really neat idea and with some extra polish I think it could go far (I might just be stupid and have missed something too).

Very relaxing and enjoyable entry. At first I wasn't sure about boat handling and harpoon physics, but once I got a few upgrades it felt beautiful. I do think the final boss had a bit more health than necessary, but that's purely preference, it was a really fun game nonetheless!

Good work this was a nice little platformer to play! I really liked the art style and the music and atmosphere was perfect. I think that some indicator for the devil cow in game that you are supposed to dodge the balls would have been helpful because I got stuck for a bit before I read your description that he just wanted to play dodgeball. I also think the ui felt a bit crowded at times, especially in fullscreen, or if I was near the top of the screen. Well done though I really enjoyed this submission!

This was very unique submission that I really enjoyed. The ghost art is really cute and the visuals are just really clean. I do think that a faster rate of fire could have made it feel a bit better, but overall a very nice submission.

P.S. 88s and 99s for my two runs

This is great! Gunplay is satisfying and the movement feels a bit janky at times but is overall pretty satisfying. super impressive for 72 hours as well. Good job!

I'm glad you were able to figure everything out and enjoy it! There are absolutely some collision issues I used a very botched rightwall/leftwall/topwall/bottom wall system for times sake that broke exterior corners lol.

I'm really happy to hear that I'm thrilled that you enjoyed it! I almost considered cutting BOO killing guys but decided it was really neat and if anyone wanted use it that it was perfectly valid, so I'm glad I did!

Not cooking... bah. It may have killed my poor laptop's fps, but I was thoroughly spooked and genuinely didn't want to find out what would happen if the spider caught me. Really nice effects too, well done!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! (everyone else should play this frfr)

Thanks for playing I'm glad you thought they were good ideas! I really hoped it would be intuitive enough that people would figure it out without explicit instructions. I really need to go play your game it looks really cool from what you posted!

Thanks for the feedback I'm glad you enjoyed it! I also love your art so much in your game like I need to go leave a rating lol.

I'm glad to hear it thanks for playing! I'm really happy with how the boss turned out considering he was almost cut content lol.

Thank you! I'm really glad you liked the boss, he was definitely one of the funnest parts to work on!

Well thanks for trying it, sorry you couldn't figure everything out! That is a very weird looking fish though...

Thanks I'm glad you enjoyed it! I think I finally avoided overscoping for once lol.

You and me both! I had planned on having a few more puzzles but the good old time limit krept up on me. Thanks for playing!

Thanks for playing I'm glad you enjoyed it! I really wanted to get some polish on the atmosphere in this one and not overscope lol.

Thanks Pookie!!!