your feedback is terrible and I reject your constructive criticism (I should remember that these things are public)
villany pixels
Creator of
Recent community posts
I'm glad you liked it! Well this made my day, might be the first time someone has gave feedback about a game of mine being too easy instead of too hard lol. You are right though I could definitely have had some harder levels! I never know with these short gamejams how long people will stick around to improve if it gets hard, but between you and me I agree.
Well I'm glad you enjoyed it even though you couldn't finish, sorry about that! If I had had more time I would have made it more obvious...
To kill him you have to rewind into his bullets to convert them into friendly bullets, and then after 2s they will shoot away from you, so after rewinding into them you aim them at the boss to hurt him. Definitely far from intuitive!
Good job, this is definitely the most creative game I've come across so far! I really like the idea and the cards are cool to use, but I honestly can't figure out what move set my opponent has? I've tried to predict what they do and I can't seem to find a pattern so it kinda feels like rng at this point. Really neat idea and with some extra polish I think it could go far (I might just be stupid and have missed something too).
Good work this was a nice little platformer to play! I really liked the art style and the music and atmosphere was perfect. I think that some indicator for the devil cow in game that you are supposed to dodge the balls would have been helpful because I got stuck for a bit before I read your description that he just wanted to play dodgeball. I also think the ui felt a bit crowded at times, especially in fullscreen, or if I was near the top of the screen. Well done though I really enjoyed this submission!





