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Viewneedle1

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A member registered May 31, 2025 · View creator page →

Recent community posts

I hate the vines. More often than enough, you HAVE to cross over the green tiles, and every time you move on them, there's a completely random chance you get grabbed by the vines without warning. Once you do, you have to be LUCKY in order to attempt to escape from them, otherwise, it wastes time. THEN, if you're too big to move, the only way to get smaller is MORE LUCK, wasting more time AND attempts to juice/deflate. This means the first half of Tour Mode is nigh on IMPOSSIBLE without enabling Infinite Juicings, as spamming the respective keys is the most viable way to succeed. Why can't it be SKILL based? For instance, escaping from being grabbed could require you to button mash to fill a bar that's constantly emptying, a higher Arousal level making it empty faster, with NO random chance to fail. Another way for juicing yourself is to time a key press correctly, missing or taking too long will be what fails the attempt, NOT a random chance.

Also, I just want to eat as many blueberries as possible, but that doesn't happen most of the time. I want to manually eat them.

Please add Major variants of Potions, I want to expand faster.

This game needs Coyote Time.

Here's a simple question: In the future, will the game use Breast and/or Ass Expansion to reflect your modifications? Breast Expansion could easily represent your base/general attractiveness, and Ass Expansion may represent how much "Essence" you can take in your body at a time. I just would like to see more.

I personally thought it was about Rachel saying "Fuck!" I just left it on the entire time.

When it comes to Life Potions and Power Vials, I can't select it to place it down. I like doing that, and it stinks.

Also, placing down Potions for storage doesn't seem to have an actual purpose,  can you make it so you can't rest while Potions (Water Bottles, Mana, Life, Power Vials, and Greater, Further, and Advanced variants)  are on your person? Using the counter space for storing Potions implies there to be a limited backstock you can have for Potions,  which I'm sure is a little interesting gameplay-wise.

Oh, and why not have the ability to drink Life Potions to regain Stamina, since you do lose Stamina from "over-collecting" Slimes, and potentially  other tasks in the future? Sounds solid to me.

Also, if the lore states that the nipples themselves are independently grown from the chests with the bio-silicon, meaning they can remain small while the chest grows, why not include that?

I wish all the sequences showed the thighs just as big as the breasts, especially in the biggest images. I like TE just as much, if not, more than BE. At least the only one that has that is the hypno ball one, with underwear snapping included, but I'm not very fond of even remotely large lips. Hope she can get even bigger in the final build than she is already.

Huh, beat it on my first try. Got the Dragon ending too.

I just got my hands on a new type of Potion I made, but apparently I can't select it to place it down. I like doing that, and it stinks.

Also, placing down Potions for storage doesn't seem to have an actual purpose,  can you make it so you can't rest while Potions (Water Bottles, Mana, Life, Power Vials, and Greater, Further, and Advanced variants)  are on your person? Using the counter space for storing Potions implies there to be a limited backstock you can have for Potions,  which I'm sure is a little interesting gameplay-wise.

Oh, and back to that new Potion type I mentioned, which is a Life Potion by the way. Why not have the ability to drink Life Potions to regain Stamina, since you do lose Stamina from "over-collecting" Slimes, and potentially  other tasks in the future? Sounds solid to me.

You know, you COULD make a sequel.

Also, offering 2 or 3 of the same EXACT stickers could increase the chance of getting the same TYPE of sticker of a higher tier, sort of like upgrading them.

I think it would be nice to be able to TRADE stickers. I have an idea for how the system would go: You can offer 3 stickers of the same tier for a random one of a tier one higher up, and conversely, one of a higher tier for 2 random ones of a tier lower down. This should solve the problem of having extra or unused stickers.