bro this is so cool. just spent an hour admiring this and i haven't even explored everything yet.
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a dungeon crawler with shoot 'em up elements is super clever, something i've never seen, and the art style is spot on. loved all the unique voice clips for the monsters too. trying to collect all 27 monsters can feel a bit grindy, (even with the four luckiest monsters), so I was hoping for a bigger reward for doing so, like a "true" ending perhaps (although the certificate is really charming!)
I also noticed it's actually possible to enter and exit the room with the collapsed wall in the first area of the game. it isn't game breaking at all, just thought it was a fun discovery.
Really beautiful atmosphere to this game. I got stuck on a mushroom though after i collected the very last orb aha. I can add more pics from different angles if that would help you identify which mushroom that is.
Really liked this one! Soundtrack is fantastic, and the sound effect the little guys make is wonderfully unsettling. Something about the animation of the collectables is really charming as well.
Ya totally! The game's concept is to wander dreams that center around isolation and dreariness with the goal of finding the 6 Babies, with one in each area of the game. The Babies take you to remediated versions of the dream, and upon interacting with all six you go to a final stage of the game that's basically a tribute to the chao gardens from the sonic adventure games.
Strong PSX aesthetics, with a mix of bright and dull color palettes, mostly environments with a handful of characters. I think the game would mainly benefit from an expansion of the areas (I already have a few in mind) as well as more sophisticated UI and programming. My primary skills are 3D modeling, level/environment design, and texturing. I'm totally open to combining projects or even just joining your guys' team if perhaps our projects are too different.
Thank you! Ya I think this game works better with more content, so it was maybe a bit overambitious for my first game ever lol.
The turning is tetheted to framerate, which I unfortunately didn't realize in a timely manner to deal with. If you turn on vsync though the turning is much more cooperative!
such a beautiful and atmospheric game. the controls were tricky initially, but it was a fun challenge to figure them out. can i ask what you used for texturing? was it low quality photographs? or downscaled textures you made yourself? either way they're very well-done.