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~vidak

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A member registered Nov 28, 2017 · View creator page →

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BAG QUEST ‘77

it’s a one dimensional side scroller. i found it in a bag. it says it is from 1977.

the idea is simple enough. you have an inventory. it is a bag. inside the bag is another bag.

as you walk along, left and right, you discover the bags in your inventory are also in your one dimensional world.

it seems that each bag contains a one dimensional, traversible world that contains whatever you put in it, even large numbers of other bags.

also will be keys, locked doors, walls…

and if i do that much i will be very happy.

done!

i have been programming a tamagotchi for the text editor emacs.  i did it because i wanted to teach myself the programming language lisp.

this is the game page on itch: https://vidakovich.itch.io/uwu-el

with my code, it is now possible to display images in place of text in emacs, and this allows arbitrary artwork to be displayed--i.e. proper tamagotchi character artwork.

i am looking for an artist to help me design the right characters to include in the game.

happy to pay money through paypal, or patreon. i'm negotiable on price, let me know what you would want to charge.

happy to include you in the copyright of the game, too.

i have a collection of game assets here on itch that you might find relevant.

here are some images i ripped off pintrest:




sincerely,

vidak.

Yes you can!

Just download Emacs, and load the file according to the instructions! Does that make sense?

(:

I was inspired by the old TTY BASIC game 'CHASE' to create a clone for Common Lisp: https://vidakovich.itch.io/chase.

I am going to be turning this game into a multi-screen RPG, with crafting implemented through lots of different little shopfronts in the game (:

Do we have a mailing list for this jam? I am more than happy to set one up!

no! it won't be NSFW. absolutely rated for general consumption etc etc

funky music sounds awesome!!

how can i contact you?

yo! I'm vidak from the fediverse (:

I am going to be creating a game using the TIC-80 game creation software.

I want to join this game jam because I recently started designing a video game that is supposed to fit into only a few kilobytes, and I thought adapting this game for a 64x64 resolution would not necessarily be a significant departure from what I had already been planning.

I have always wanted to participate in a game jam, but have never been able to, and so I wanted to try really, really hard with this one to show everyone how diligent I can be at working.

Concept

The entry I am proposing to create is a little Pokemon clone game, featuring catgirls as the 'Pokemon' that you must catch and train. I'd like to use the TIC-80 software because it would allow very rapid prototyping results.

I usually code everything from scratch when I make a game, and it is getting very frustrating. I start with a text file in EMACS, and I usually get 90% of the way completed and then I get stuck or run out of steam and end up with something that will not compile without having to exert a lot of mental energy.

I think I should forgive or excuse myself from the need to do everything from scratch all the time, and just aim at having fun, instead of punishing myself like this (lol).

I think the biggest issue with basing this game on the TIC-80 game creation software will be trying to fit everything into 64KiB of storage. Luckily the ... paid version of the program (USD$5) allows up to 512KiB of bank switching, which is good. I think it is definitely going to need bank switching, for all the graphics of the little characters when you enter battle mode.

Mechanics

I think the 'battle mode' I might call 'love mode' (lol) where you have to break the ice with a particular catgirl you encounter in the wild and smarm/impress or attract them to you, so that they will become 'catchable'.

Your party catgirls will live in a big sleazy coat that you wear, and, I think I might stick with the traditional Pokemon party quantity of six. Perhaps there's some logic to that number. Otherwise, I might just make it possible to access all the catgirls you've attracted all the time, because we're no longer bound to anything like BILL'S PC anymore in 2020.

I imagine the following terms from Pokemon could be translated as follows:

Pokemon battle -> Catgirl attraction
Pokeball -> Coat pocket
Cursed -> Cancelled
TM -> ???
HM -> ???

The standard Pokemon menu:

FIGHT, PACK, PKMN, RUN -> ATRCT, PACK, CTGRL, RUN

The following Pokemon words retain their formal meaning, but have a completely new substantial meaning:

  • Catgirl type
  • catgirl egg (rofl)
  • asleep, confused
  • paralysed
  • SP.ATK, SP.DEF
  • Vitamin/Medicine

Catgirls cannot be burned, poisoned, frozen, faint, and there are to be only catgirl attraction moves which are non-physical, which Pokemon would deem moves related to 'special attack' or 'special defence'. You cannot trap a catgirl in attraction (battle mode), and it is possible to attract a catgirl by putting them to sleep, because they've decided they're comfortable enough to trust you, and so you'll be able to pick them up and put them in your pocket.

There will be no concept of gender in this game. I personally don't really see the point because that would lead to philosophical and social commentary I do not believe I am qualified or experienced enough to make.

Terms which are more or less identical to Pokemon are:

- evolution (yep, catgirls can evolve),
- experience points,
- levels (I might set the max level at LVL. 69 because I find it humorous),
- speed
- hit points and power points

I am going to explore what kinds of types of catgirls you'll be able to have a little further tomorrow, I think, but my prima facie ideas on the matter are the following types:

  • Faerie
  • Slime
  • Hacker
  • Political
  • Ecological
  • Snake
  • Fennec or maybe just 'furry'
  • Robot
  • Magical
  • Anime??

I kind of want to put 'cheese' type in the list just because I find cheese to be quite a funny food/object.

I have some conception of how catgirl love mode ('LUVMDE') is going to function, and the different types of catgirl love mode moves you'll be able to make, but I think the description of that part of the game can come later. A hacker type move, for instance, would be a 'CW' which would make a wild catgirl respect you for helping people navigate the fediverse without feeling upset. A furry move would be, say, 'REET' which would be hella cute and help break the ice and lower the HP of the wild catgirl that way.

What else? My brain has gone blank. More to follow. I am finding this to be rather hilarious and quite a bit of fun to develop.

Music

I did a little daydreaming about the music i wanna put in the game.

I would like to adapt the groove-lines/bass-lines from the following pieces of music for the game:

(forgive the use of youtube for the links, i am lazy today)

i think i/we can adapt portions of the melodies and beats from these pieces of music without ripping them off too much and getting into trouble.

either way i could claim remix rights or fair use etc.

Wanna Join??

I am planning to code the game in Fennel, which is a functional programming language based on LISP, and can be processed by the Lua interpreter that runs inside the TIC-80. This is because I am most comfortable with LISP and functional/declarative programming languages, instead of imperative ones like C, C#, Python, vanilla Lua, etc.

I'd love for people to jump in and help me:

  • Draw and animate the sprites of the catchable characters
  • Compose groovy, funky music for the different towns and for 'lovemode'
  • Write the dialogue
  • Do the coding!
  • Do anything!

loved it! thought it was awesome (:

i got bored and put a chatbot in my tamagotchi, lol:


..
the animation i have for the tamagotchi booting:


finally, this is a little showcase of the pet moving around randomly :-)

come on, me!!

i keep forgetting to show everyone how much work i have done on this lately!

yeah!!! :3
So, I finally figured out how to use the lisp ncurses FFI 'croatoan' XD I am gonna write a little tutorial on how to use it in the context of making a BASH tamagotchi :-)