I really appreciate the feedback and the gameplay! The whole "Can't run and can't hide" aspect of the game was intentional, the key here is not to see death as a loss, but as a lesson so you can get closer to escaping! Thanks again for playing!
VicDeathMetal
Creator of
Recent community posts
Thanks alot for playing and the suggestions.
Firstly I want to say that I really appreciate the feedback and will absolutely take your suggestions into account for my next games, as I am doing for everyone else's suggestions. They help me evolve as a newbie game developer and I am grateful for the constructive criticism.
Secondly, While you are not the first to suggest a stealth mechanic. My intention with this game is to make the player feel constant danger and feel like nowhere is safe, as it is just like a nightmare. Hence the reason why you can't sprint, can't attack and etc.. Your only tools of survival are your ears and the lean mechanic. The player is severely underpowered intentionally. I felt as giving the player a hiding mechanic will give him a level of security, which is not what I want for this particular project. Its a short experience, based purely on trial and error. I want to make the player feel absolutely amazing when he finally escapes because of the difficulty and the learning that happens at every death. That seems to work as most gameplays I've seen shows exactly that. The experience is not gonna grab your hand and help you. If I was to include a hiding mechanic and more hints, the game would last for 4-5 mins and the players would not feel as accomplished when they beat it as they are feeling with the current underpowered style. I also wanted it to feel a little different than the generic indie horror formula. That's just how I imagined this project, some people really like this direction, some don't. I don't blame you if you don't, this was also my first public game too. I have alot more planned for my next games!