Hey! I’m building, a Polish-flavoured fishing idle clicker (Unity). Core loop: cast → catch fish → fill backpack → sell → buy upgrades → repeat. But there’s quite a bit layered on top already.
Current features:
Fishing
Economy & upgrades (Shop)
- Manual fishing with a progress bar (~2s base cast time)
- Rarity system: Common (70%), Rare (20%), Epic (9%), Legendary (1%) — modified by weather & night
- Fish pool includes commons like Płotka/Okoń/Karaś, rares like Szczupak/Pstrąg, epics like Sum/Węgorz, legendaries like Złota Ryba & Król Głębin
Farm 2.0 (unlocks at player level 10)
- Rod → higher sell prices (+10%/level)
- Faster fishing & faster AUTO delay
- Bigger backpack (starts at 20 slots)
- AUTO fishing unlock (1000$) + speed upgrades
- AUTO-SELL when backpack is full (2500$, resets on ascension)
- Net (Siatka) — passive fish/sec straight into backpack (weather-affected, 8h offline cap)
World system
- Passive $/second income
- Upgrades cost specific fish from your backpack (higher levels need rare/epic/legendary fish too)
- Scales with Pearls & weather
Meta progression
- Real-time calendar: seasons, date, day/night cycle (~10 real minutes = 1 in-game day)
- 8 weather types: Clear, Sunny, Cloudy, Rain, Storm, Fog, Frost, Heat
- Each weather changes EXP gain, sell value, fishing speed, farm income & rare catch chances
- Night gives bonus rare/epic/legendary rolls
- Rain particle effects during storms
What I’m asking for:
- Player leveling + EXP (weather can boost EXP)
- Collection — lifetime fish log (undiscovered fish show as ????????)
- Ascension — convert money to Pearls (+5% sell each), resets shop/auto/net/backpack but keeps level, collection & farm
- Achievements with stacking % sell bonuses
- Stats panel, autosave every 2s, offline progress for farm & net
Play for 20–30 minutes (or longer if you get hooked). Report anything weird — steps to reproduce help a lot.
Area Examples Balance Is AUTO worth 1000$? Is Net too strong vs clicking? Farm income vs fishing income? Ascension too early/late? Weather bonuses feel meaningful? Progression When does it feel good? When does it stall? Is lvl 10 farm unlock at the right time? Bugs Save corruption, offline earnings wrong, backpack full + AUTO behavior, panel glitches, achievement progress not tracking UX Is the world HUD readable? Do you understand what to buy next? Polish UI text OK for non-Polish speakers?
Thanks!
One More Cast by Vezereklxrd
Vezereklxrd
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itch.io Community » Game Development » Get Feedback · Created a new topic looking for playtesters & balance feedback
itch.io Community » Game Development » Get Feedback · Posted in I am looking for feedback on my game
I’m currently looking for feedback on the game's balance! I’d love to know if the progression feels too slow or too fast. Please let me know what you think of the current pacing and if there’s anything you’d change to make it more fun.
One More Cast by Vezereklxrd
