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Vesuv

2
Posts
A member registered Mar 25, 2019

Recent community posts

I am no professional, but maybe you can serialize a class with a save pattern for each entity (In this case buildings and streets as simplest) and then you could save the object into binarys... ( using System.Runtime.Serialization.Formatters.Binary; )

like:
[Serializable]
    class SaveEntitys{Entity[] ListOfEntitys [...]} [Serializable]
    class Entity{public Entity(obj object, Vector2 position, obj content)} 

Sounded like you haven't thought about it that much, maybe this is a way to go? :3 Maybe you have even already other structures, which leads into the problem, that this "path" of saving won't work... ^-^


Hi a question for the devs: Are you planning to release an integrated Map Editor or external Map Editor? Would be awesome, since I see there a huge community potential. ^-^