There is no set loop time bonus- when you hit your loop, you go back in time to when you created that point in the loop
VeryBurntWaffles
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Seems like a cool game, but I don't have a mac. In unity, you can make a windows build by switching your platform to windows, and pressing build to an empty folder. In this empty folder, the "Application" file is the file that runs your game. If you compress all of the items in this folder into a .zip, this can be uploaded as a build file. Just wanted to let you know how to do this, because even if you don't have a windows device, you can still create a build for windows. Hope your game does well!
Thanks for playing! I find this to be the most common and largely sole complaint about the game, so we can tone down the drift of the car, but it was largely intentional, because the drift was intended to make it hard to turn corners. We thought that if you could turn corners easily, you wouldn't do the loop around to get a faster time. Thanks for the feedback! I'd also love to try your game, but unfortunately, I don't have a mac.
Thanks for playing! The drifty feel could be toned down but was intentional for the purpose of not being able to beeline for the finish line. The drift was intended to make sure you wouldn't really be able to make sharp turns and rather should loop around the circular path. Also, the tutorial didn't include that you could press ESC to pause, where you would be able to restart the current level. This would be helpful for trying again when you make a mistake. Also, mistakes you make during a loop largely don't matter, because all time you take to do a loop is reversed when you complete it. Thanks for the advice!
Thanks for playing! The car movement is supposed to be drifty (but yes, could absolutely be turned down a little) because in the intersections with a path that loops around, you are meant to loop around the intersection in order to be going at a fast speed at a better angle, as well as reverting time to when you were there before, rather than making a 90 degree turn.
Thanks for playing! Generally the car was meant to be drifty, and you weren't supposed to make 90 degree turns in intersections that had a looping path, but rather loop around the intersection in order to be going at a good speed and angle, but revert the timer back to when you passed the point before.
Thanks for playing! I've heard this a lot, so clearly the car driving could be improved, but overall the car was generally meant to be drifty so that you would have to loop all the way around an intersection in order to be going at a good speed and angle rather than being able to make a 90 degree turn.






