I'm making a combat which includes a Size 3 Ace, but i can't figure out how to actually change the Ace's size. I know it's possible, i've played a module with multiple resized mechs, so i'm just trying to figure out how to do it myself. I have a trigger which on combat start, sets the Ace's size to 3, but it's not working properly.
Vertebray
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You know how in the tutorial mission, Granny says that she doesnt have enough firepower to take on the enemy reinforcements? I took them all out! I probably could have done it without being on the verge of my reactor blowing up if i hadn't of overcharged near the bombard, i tried to play it safe but it only doomed me (still took the thing out though of course)
Ah, i see. I'll add some of these to my map to help with pathfinding (one of the more egregious issues i found while playing my map today is a demolisher who was trying to cross through an invalid endpoint, getting pushed back to their starting point, then trying to cross again, when there was a path they could take right next to them.)
I uploaded my first Omninet map yesterday, but noticed an issue with how it worked. Enemies were consistently throwing themselves into a lava pit trying to reach the player mechs. So many berserkers lost to the lava pools... Would it be possible to make a zone signifying to the enemies to NOT go there at any cost?