Alright! The demo was STUNNING.
I've been hyped to play the game for so long now having finished the demo I am even more excited for the full release.
I'll list a few things I liked and disliked hoping that the feedback might help.
Likes
The art, every last bit of the demo was oozing with personality and unique style, the character and monster designs, the music and sounds, the combat ui, everything just clicked together to give it a really unique and epic atmosphere.
The combat, it was well designed and balanced, I fell in love with the transformation system for the main character Adena. The gameplay around combat like the amp-system and the idea of locating the enemy's weakness felt really nice.
The writing, I personally really enjoyed the writing in the demo. Each character had their own "voice" and used different diction so conversations did not feel robotic.
The presentation, I was amazed by how many high-quality presentation styles were chosen, from full artworks, bust graphics, character sprite animations, even some minor movie clips if I spotted it correctly.
Dislikes:
The Options, sadly, the game does not provide the player with individual volume settings for music, sounds etc, which is a real shame because the sound effects used in cutscenes were, really, REALLY loud, making me flinch every time.
The Menu / Ui, while the combat Ui is brilliant, the menu used during field exploration could use some serious touch ups, the menu appears rather small and squished, items and skills with longer names are really squeezed together, making it a bit hard to read. Making the menus larger and maybe making items and skills listed in a single column instead of two could easily fix this.
Overall this demo has been really promising and exciting.
I really want to see what happens next.
I'm not one to give scores but I can, highly, HIGHLY recommend to give it a try.