Maybe add a ZOO screen, with more sprited animals?
For more life in the scene.
verona007
Recent community posts
Hi! When creating a level for a game, it would be nice if different colors could be assigned to different horizontal areas of the screen. And even use separate tile sets. That way, we could immediately see how many characters are left in each tile set and what they will look like in the game.
Because nowadays, most games use multiple character sets, with IRQ-split screens and different colors for each area.
Hello.
The most problematic for me is that if I select, for example, the 10th tile, or any tile, it would be nice if the first character of that tile was selected in the charset. Now it is the case that if I recolour a tile, so I select the writing colour (11), it turns out that a character from another tile is selected among the characters and the writing colour on the character that belongs to a completely different tile is already changed. Now you have to manually select not only the tile, but also the first character of that tile.
Hello.I found out what was the problem.
I didn't know how to use the exported .asm, but I already did, say you could have given it a more descriptive name instead of the L1 and L2 attribute, which is the color and luminance bytes.
Plus an example program to put the image together would be nice.
And what is the
COLR_CM_BASE
COLR_SM_BASE ?
(And on export, when I export the colors, I can't find any brightness values there.)
But I have a few comments.
1. In bitmap mode, it would be nice to have a proper graphical
(in one file, up to $1800-3FFF only).
Maybe that's what binary export does, I haven't figured that out yet.
Which I really need:
2. be able to import another image into an opened project. Let's say I put together an image for the opening screen and I want to put a specially made 2x2 caption on it, that's not possible at the moment.
3. if I'm not designing a tile, but drawing a whole screen, there could be some editing method for that, because currently I can only edit characters individually, I can't draw on the map itself, for example, freehand.