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Verdictus

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A member registered Dec 21, 2018 · View creator page →

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Hey I don't know if this project is still alive, but I'd like to invite you to check out Kaetram. We're BrowserQuest's most advanced expansion, and the level of work done to the game engine is beyond crazy.


Website: https://kaetram.com

GitHub: https://github.com/Kaetram/Kaetram-Open

My only issue at the moment is that I’m stuck trying to create my own atlas where every frame fits in a 64x64 boundary. It’s very time consuming since I need to go through the attack, walk, and run animations and move the frames to fit the said 64x64 per frame format.

(1 edit)

Awesome asset, currently implementing it into my game. Was just wondering why certain frames are not spaced into 64x64 grids as opposed to other. For example idle_normal_loop_x all fit in 64x64 grids, whereas walk_normal_x do not and have to take each frame in order to re-arrange it.


Edit, some of them require 96x96 grids to get centred properly

Seems like your NodeJS version is outdated.

I don't see any errors, those just seem like normal `npm install -d` warnings. Can you run the server using `npm start`?