Yes! The Made Marion Mega-Guide (an art book/lorebook/game guide) will go on sale with the game's full release. I'm always glad when a Robin Hood fan finds us, welcome!
Velvet Cupcake Games
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Thank you so much! I'm glad Steam regional pricing was useful for you. As a Canadian, I understand currency conversion pain.
We're busy with Will's route now and yes, Layton and a mystery love interest will be released as a standalone DLC game after the main game is out!
If you haven't seen the love interest PoV scenes in the Extras menu yet, there's one between John and Robin that I rather like. Thanks again for your support!
We'll have a game guide/lorebook/art book available closer to our final launch, and I'm sure folks will write some achievement guides as well. I do plan to make a guide for the free choices you can make that can change your experience but don't lead to a specific ending (for example, the choice whether to write an angry or diplomatic letter to Marion's father). I should have that in place when I release Will's route.
No, there are two non-romanceable characters that Marion can have brief romantic encounters with (one in the prologue, one in Sherwood Common) before she gets involved with the romanceable characters. Doing so does not negatively affect your relationships in any way, but may change some dialog with the non-romanceable characters later on.
Once you pick a love interest at the end of the common route, you can't kiss anybody else *except* in Geoffrey and Gui's shared route, where the actual romance choice comes later on.
There aren't many choices in the game that negatively affect your romances. There are a few choices that let you specifically choose to end a romsnce (leading to the Sherwood friendship ending for Robin, John, or Will) and occasionally a bad ending choice will be relationship related. Otherwise, your choices lead to one of two good endings per route!
Sorry about the delays from last year (the whole team got knocked down by major illness and other IRL issues). We're getting ready to beta our first route now, and we'll be releasing them one by one in Early Access (buy once, get access to everything as it's released - only full routes will be released so no cliffhangers) starting this fall.
Thanks for sticking with us, we're very excited to be turning out the game at last!
Funnily enough, I've found myself enjoying the writing much more freely in the past couple days since finally being able to describe what happened last year to y'all. It's been a journey to try to understand what was going on in my brain, but I recently read some excellent accounts by others who have gone through long Covid or know people who are going through Long Covid and don't realize what it is doing to their cognitive faculties. That really set off a light bulb with me, and I was able to look back on myself last year and go, "Oh. YEAH."
Thank you so much!
Though I'm not prepared to outsource the writing (I think that actually might be more work for me than doing the writing myself, because the stories and secrets in this game are deeply entwined with one another), I have been increasingly willing to outsource programming tasks. Our wonderful coding assistant Shawna will be coding in our Extras section soon, and I've also brought on the fabulous Jaime Scribbles to do some smaller coding commissions for us.
The content is the same, don't worry! The prices might be different in different regions because the base price on itch.io is in USD and on Backerkit the base price is in CAD (Canadian dollars - I live in Canada and Kickstarter/Backerkit require me to use my own currency for the base price). Different sites use different currency conversion formulas, too, and the Euro may have lost value between then and now (North America is going through massive inflation issues). So the big difference is probably found in currency conversion formulas between USD/CAD/Euro. Please feel free to take advantage of whichever is the best deal for you, which it looks like you did!