That map puzzle system is quite good. The main content has a bit of a programming feel to it. You need to calculate the time and then run it, just like when I was writing sequence frames and couldn't handle events, I used timers to trigger the events!
That little cartoon character is so adorable. When it was caught, it made a "wo" sound! Oh my god! You were able to create the level editor in such a short time. That's really amazing!
It seems that I have found a way to keep the flames burning continuously! The visual effects and the music are excellent! When rendering the scene where the person is trying to catch you, you can add a depth transition to make it look like there are no abrupt connections with the scene!