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Vec1or

20
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A member registered Oct 26, 2023 · View creator page →

Creator of

Recent community posts

Thank you very much for your valuable feedback. I understand the frustration with the second fall, and that’s completely on me, I’ll make sure to fix it. Regarding the attack issue, I’ve increased the range, and enemies now get stunned when attacked. However, as you mentioned, stunning alone won’t help, so I’ll also add a knockback effect to the enemies, which seems more appropriate.

C++ in game jam 🫡. That's cool 

Thank you for playing.

No worries, I like the game. Might turn into a full game and publish it.

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Like the game and Idea just ran into a small trouble here when I tried to pick up the big floating egg ,but its fine I like the game overall.
May I ask which Game Engine and programming language did you use?


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Good old Python and Pygame, I really loved the effort. I started making games with Pygame back in the day, and this game made me feel nostalgic.

This is actually a VSync issue and not a problem with the game itself. When the game renders frames faster than your monitor’s refresh rate, it causes a screen tearing effect, which is normal.

If the developer wants to address this, they can simply enable the VSync option in the game engine (if the engine being used supports it) or manually force frames to render at the same refresh rate as monitor. 

This is a really beautiful game.  The number of ratings doesn’t seem to justify the effort and creativity the developer has put into it. I think it might be because there’s no web version available, but the idea itself is truly great.

A small suggestion: if possible, it would be nice to have the jump button mapped to the spacebar across all copies, it’s just a personal preference, but it might feel more natural for many players.

Thank you for playing and your feedback. Apologies for any issues in the game. We will look into it.

Thanks for playing. 
Yup, the art guy did a good job in this one.
I have played your game , I loved the idea and the mechanics, beautiful game indeed.  

Thank you for playing the game.

Thank you very much for playing . This valuable feedback will be taken in account while updating the game🫡

Thank you for playing😄

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😂 may be in next gamejam

Thank You for playing and for feedback. I will update level collisions in a while.

Thank You for playing.  I will keep this feedback in mind while updating the level next time.

Thanks

Thank You for playing the game. For dash to work you will need to obtain the second orb ,first one only enables double jump.  We were planning to add tutorial notes but ran out of time.

Ohh Ok.
Thanks 👍

I loved the game. Keep It up bro.

Is it possible to have a mini-map so its more fun as for now there are very few players so finding player will be easy using mini-map ,right?

If it's ok can you also tell what technology did you use with Unity for multiplayer(Photon, Netcode, Mirror or any other..)?