Thank you very much for your valuable feedback. I understand the frustration with the second fall, and that’s completely on me, I’ll make sure to fix it. Regarding the attack issue, I’ve increased the range, and enemies now get stunned when attacked. However, as you mentioned, stunning alone won’t help, so I’ll also add a knockback effect to the enemies, which seems more appropriate.
Vec1or
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This is actually a VSync issue and not a problem with the game itself. When the game renders frames faster than your monitor’s refresh rate, it causes a screen tearing effect, which is normal.
If the developer wants to address this, they can simply enable the VSync option in the game engine (if the engine being used supports it) or manually force frames to render at the same refresh rate as monitor.
This is a really beautiful game. The number of ratings doesn’t seem to justify the effort and creativity the developer has put into it. I think it might be because there’s no web version available, but the idea itself is truly great.
A small suggestion: if possible, it would be nice to have the jump button mapped to the spacebar across all copies, it’s just a personal preference, but it might feel more natural for many players.