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Vasiliki Hadzikosta

12
Posts
A member registered Sep 01, 2023 · View creator page →

Creator of

Recent community posts

What an interesting game! I believe that the first level was difficult to navigate and gave off a weird feeling because of the blurriness and fast mouse turns.

The assets were amazing as always. 
Suggestion: A background score or ambient sounds could further draw players into the mystical world of Whiskerwood, creating a more immersive experience.

I had a blast playing this game! The humor injected into the mundane task of cooking eggs really adds a unique charm. However, I did find the controls a bit tricky, especially when juggling between the keyboard and mouse. The aesthetics are spot-on, creating a cute and calming atmosphere.

incredible visuals and what a fun game to play. It felt like a space exploration experience. Every level is grander than the previous one.

I thought the concept was fantastic, and I really enjoyed how the door to new games was unlocked at the end. The graphics were very Windows XP, which went along great with the aesthetic and history of the games.  I concur with the feedback you received in class—that, ideally, you should collect items using the same key to maintain consistency.

What an amazing idea! It was so smart to have the two players interact in that intertwined way.  It feels like an exploration of the human psyche and an invitation to reflect on one's own journey toward meaning and hope.  Although it would not affect the message you are attempting to get across, if I could change anything, it would be to make the scene more complex by adding more obstacles.

AMAZING  soundtrack! amazing tech know-how and execution. Even though I understand that the third level did not fit the plot, I still wish you had kept it. If I were to add anything, it would be a map of the game's top view, which could also be used for navigation. Additionally, I was unsure of how to respond to some interactions because they were not as intuitive as others.

Amazing effort!! The only thing I have to note is that I wish the last level wasn't as hard; I kind of wish there was a cheat code so that you could go to the next level without waiting for the rest of the players.

This was so cutee! I found it inspiring how you depicted memories in this story. I also enjoyed your project's compelling story. The only thing that I would change is what I believe John mentioned in class: that, rather than seeing two fishing rods, you could remove the one that is not in use. And maybe be aware that the player might be lost and not able to navigate the scene as you wish. 

I love the graphics and I love how I found the game very relatable! I would only make the paper harder to catch so that the game wouldn't end as fast.

The use of mirrors strategically placed in each scene adds a clever touch, inviting players to reflect on their identity. It's a brilliant metaphor for the impact of data-driven technology on personal identity. The limitation in NPC dialogue due to token constraints adds an intriguing challenge, turning simple inquiries into a quest for understanding. It's a clever twist that aligns with the theme of navigating the complexities of digital footprints.

This game offers a compelling, new take on societal issues. It is encouraging and educational and i love that the storytelling revolves around the theme of feminist awakening. The humor is subtly incorporated into the gameplay to make the message approachable. I would only try to improve the game by providing instructions on how to play each level. 
The collage style is visually striking, and the choice of music complements the theme well. I look forward to more levels and games from this thought-provoking perspective!