A short experience isnt necessarily a bad experience, so thanks for making it.
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This was an interesting use of a physics engine.
I quite enjoyed the "tricky" controls, as it made the game more interesting.
I would have liked a small tutorial for controls, but for a game jam game, it was good.
You can check out my experience below! (~10 minute mark)
This game was ridiculously awesome! I hope your enthusiasm for development doesn't end, as I'm excited to see what this game can become. Things like people walking dogs etc that you could hit, or angry customers coming out of their doors would be hilarious; but that's up to you.
You can check out my experience in the video below! (~5 Minutes in)
Even though it was a short and sweet game, I had a ton of fun with this.
It could easily (with enough time and energy) become a great, fleshed out game.
Regardless, I loved seeing the different characters.
You can check out my experience in the video below! (It's first on the list!)
Fantastic style of game. Fit the LD "not enough space" theme, but wasn't overbearing with it either (thankfully, there was no excessive flow of items). It was enough to manage, but not planning enough means that you would run out of the items you needed. Perfect balance in my opinion. Great mechanics and cute art style.
You can check out my experience in the video below (little shop of junk starts at ~7:00)
I can relate to this game, although I can't personally say that i've ever stumbled outside my house without coffee, let alone to work. Love the art style of this game; with the hot dog man being my personal favourite. Wish that the game wasn't so "closed in" especially across the right path of the road, but it was well worth the play.
You can check out my experience in the video below! (Coffee starts at ~12:15)
Definitely one of my favourite short games. The gameplay is straightforward, but actually evicting all of the chickens is a lot harder than one might expect; especially if you forget about the chickens on the top deck!
Fantastic game, and highly recommended.
You can check out my experience in the video below (it's first!)
In real life, I would feel so claustrophobic, but this game is hilariously funny! I think the best part is that it's entirely possible to move past each person, and compress everyone else at the same time. Very suitable for the "not enough room" theme, but slightly sad that this is an entirely possible real life scenario!
You can check out my experience with this game in the video below. I got to level 7! (Stuck starts at ~9:00)
This game truly fits the "not enough room" theme for this LD. I think we're all guilty of hoarding items, especially in games like Skyrim and Fallout, and I think if inventorywas managed like this, we'd be a little better at choosing the best equipment. Love the fact you can see what's up next; it's a great way to determine whether or not moving items is essential that round.
You can check out my experience in the video below! (Loot keeper starts at ~4:20)
What a fantastic little game! I love the randomness that can have you fighting to win, or winning within 30 seconds! It's so wild and awesome.
If you're keen, you can watch my experience here (it's first in the video!)
Definitely worth the overall winner of the game jam! Fantastic use of the time limit, which adheres to the story, not just the mechanic. Perfect use of urgency and cute and colourful animals to help steer a players direction. Simple but effective mechanics really made this game. Fantastic work!
What a fantastic game! The procedurally generated music was good, the gameplay was fun (if not frustrating) and it totally lived up to the one minute theme. Awesome work.
You can check out the video here:
This was a really exciting game! If anything, I would wish that the game continued afterwards, with greater waves or something. But a fantastic entry into the game jam.
You can check out my experience here:
Very awesome game, with a very unique design using the one minute theme.
A few qualms include;
- Lack of direction in terms of knowing what to do. The game expresses the fact that you can crowdsurf, but not that it's your main source of points.
- Bumping into other people isn't very intuitive. You continually lose points, but occasionally have no way to avoid them or escape the "collision". A weak bump would have made this more effective.
- People on floor put their hands up to carry you for crowdsurfing.
Outside of these, this was a really fun, and enjoyable game; if not slightly difficult. Great work!
A video of my experience can be found here;
This honestly, is such a fantastic game! I loved it!
A few notes however;
- Having the keyboard controls in the "controls" would have made things a bit easier, since I forgot to look on the itch.io page.
- An endless round where you have a set amount of money (eg, $250) and must survive through a continuous set of waves would have been awesome. i know this is just a game jam, but it could be so much more.
Regardless, awesome game; great work; and thanks for creating this!
Wow. This game was actually a really great experience. The random spawning of the monster was slightly frustrating when it meant you got killed very quickly or had no way past it. But otherwise a very solid game with great but simple mechanics. Awesome work!
Greetings! Firstly; what a great style of game. I really loved the 8-bit style, and ease of buttons. In saying that, the control scheme got a little frustrating at times, and some of the movement was almost painful. Outside that though, it was a relatively good experience. Thanks for the upload!
Wow, what a fantastic game! The music is incredible, the gameplay idea is great, and the story has meaning; this is a wonderful little indie game that i've fallen in love with.
My only qualm is with the controls; I had to remap all of the controls manually, and even then, the naming convention was slightly off. But past that, the game was (and is) well worth my time. Great work!