I know there’s a bit of confusion, and I’ll want to introduce some user-friendly improvements. The fact that you can’t find the key is simply due to containers that you can interact with and transfer items from into your inventory not being clearly marked. From my perspective, it’s obvious which props are containers, but I’ll try to highlight and distinguish them better in the environment. By the yellow-lit lamp in the room on the left at the beginning, there’s a warbox you can open — the key is inside. I’ll think about how to improve this, but right now I’m working on implementing enemy sounds that work well spatially, which is something new I’m learning. I really appreciate that you downloaded the game and that you like how your UI implementation turned out!
Vargow55
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A member registered Feb 29, 2024 · View creator page →
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Retro PSX-style horror FPS where you explore zombie-infested sewers, fight to survive, and manage your gear.
Shooter
A turn-based strategy inspired by Heroes of Might and Magic and King’s Bounty.
Strategy
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Pixel Art Horror UI/GUI Kit comments · Replied to Barely_Games in Pixel Art Horror UI/GUI Kit comments
Thanks! I’ve used your UI pack in my shooter where you explore zombie-infested sewers. It really helped to capture the right mood. You can check it out here: Sewer Shooter