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Vanron93

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A member registered May 06, 2024 · View creator page →

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Currently no since Itch IO has had some grand idea of disabling card payments for some products. I'm thinking of making the game available on other platforms, but not before I finish the MZ port.

Oh, whoops. It should be yellow indeed. A minor coloring mistake, probably not the only one in the game. I'll fix that to the MZ port at least if nothing else.

A correct observation, but yes, since you can solve it by winning one fight in the adjacent area or just selling something in the store, it's not a softlock. Plus most people have probably hundreds of marks at that point (I think you get a load after beating the final boss too).

I might take a look how complicated it is when I have finished the MZ port. Depending on that it may or may not come to the VXA version.

Unfortunately there's no theater mode. It would be kind of possible to implement on RPGM, but it would be very janky.

Some, but I haven't really started anything yet. And I don't know if I ever will. It takes too much work.

Just bugfixes if any happen to pop up. I'm just one guy so I don't want to be tied to the development of one game forever and ever.

That is something you have to contact Itch IO's staff about. I have not personally allowed or disallowed any payment methods. Heck, I'd accept crypto if I could. No idea where you live, but there should be other ways to get money to Paypal without a card. Like Trustly bank transfer or so.

Not a bad idea, though Erika or was it Quinn does remind the player to get them if they haven't. So those items are not that badly missable at least.

Unfortunately no. In the beginning I planned that, but had to drop it to keep the game in reasonable scope.

I'm glad you liked it~

Unfortunately the twin Lily idea was a thing that never bloomed into anything concrete. In hindsight I should have probably removed that line as an unnecessary cocktease, but well, it's there still. :3

They are in the game folder named like Save01, Save02 etc and have rvdata2 file format. You just copy paste them to the folder of the new game version you just downloaded.

Ah, thank god. The copying of the save files is the most safe way to ensure that everything works smoothly. I wish there was a better way to do this but RPG Maker VXA is a bit of a relic. I apologize for the inconvenience. :3

P.S the first step in the full game is to sleep on the 2nd floor of the main building. If you indeed run the full version then you should be able to continue the story by using this bed.

That sounds weird. Haven't heard anyone else have that problem but I'll check it out. Meanwhile make sure that you are actually playing the full version of the game. Best way to make sure you are is to extract the full game to some completely different directory and then copy your demo saves there.

Thanks~

Ah, that thing. It's a minor issue but yeah it wouldn't hurt.

816x624. That is the default resolution for new MZ projects and exactly 1.5x what the VXA version runs in. Some people may ask "why not bigger?", but it's meant to be a port and not a graphical update.

Do note that MZ natively allows to "drag & re-scale" the game window unlike VXA.

I got my Woodies mixed up rofl. I guarantee there's no shady filmmakers on Eastern Frontier.

That is actually true. A very minor issue, but I might fix it at some point.

It's the lowest level in the Rehling mine where you mine ore (immediate right from the entrance).

I'm aware. It's a common feature with seats in general. I think the entry direction for the pews can be restricted somehow, but for now I don't consider it a bug.

It is completed.

There might be a RPG Maker MZ port in 2026 but I have no release date for that, and it will not have any new content.

It is in a sandy cave in the map with the crashed carriage. You will pass that map when going to find Rose and Lily.

No problem~

Mastercard and Visa are on a crusade against NSFW content which includes Itch IO. It's a platform wide issue.

I'm glad you liked it :3

You can press F1 ingame and you get at least some key binding options. RPG maker has multiple key binds for some actions, so you can also use enter and backspace for confirm/back too.

Thanks! I may draw some individual images for my art platforms but that will probably be it.

Those must have been there for a while lol

Noted~

Thanks!

Thanks for letting me know.

First one seems to be just a portrait error, rather minor visual bug.
The second one is likely due to the fact that Mirabel is not meant to be acquired that early at all, so the game does not remove her from your party when the flashback starts and therefore makes her the "lead" party member. Sounds like a visual bug, but it's still a thing I have to fix regardless at some point. I assume after the flashback ends everything is back to normal and it has no lasting consequences?

Hmm, maybe. Hidden characters may be a bit of an obsolete game design choice, but I like them being there to offer a bit of variety. Unlocking them can also be a cool "oh yes!" moment for the player since achievements do not exist.

No problem. Thanks for sharing~

Thanks! I scaled the trench bosses out of whack for more dedicated players. :3

I tested this briefly and I don't think that's the case. Many healing skills are % based and for example Noel's heals scale off of his magic and healing rate.

However, I did find a bug with the Stonewall shield. Instead of giving +25% healing, it actually cuts it to 25% >_<
Could this be the issue you're having?

Thanks! I wish Tabitha's quest could have been longer. I ran to time constraints.

That is true. I get those two mixed often. Would not be surprised if west was east somewhere else too. :D