Ashley Liu: Love the ability to explore the house! Since there are multiple paths the player could take, having multiple endings would definitely expand on the game,
vaniita
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Recent community posts
Ashley Liu: I love the art and the bouncing baby is so cute. I don't think I would've known about the spike platforms without watching the gameplay first and the enemies were pretty powerful. For the second level, I went to the corner the baby was in last and by that time, every enemy including the giant boss was after me and made it almost impossible to reach the end gate so if there was something to hinder the enemies, I think it would make it more fair for the player.
Ashley Liu: I love how prominent the cat theme is but the fence colliders and enemy speed make the game a harder than I expected (although that might be intended). I know this was mentioned a lot already but if the kitten would follow it's mother after being found, that would make an already cute game even cuter :)
Ashley Liu: The concept of being inside a dream world is very interesting and Inception-esque! Although I understand that the flying power ups are just to make things easier and not required to pass the level, I think that makes a very cool mechanic a little useless. Maybe making them regenerative and necessary would be better in this scenario :)
Ashley Liu: I really like this game's concept and player sprite but the theme could be a little more coherent. I think level 2 was the most logical to me since there weren't any extremely hard areas but it just took multiple tries to memorize the patterns and using that idea in the other levels could make the game feel better for the player!