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vaniita

21
Posts
A member registered Jan 26, 2023 · View creator page →

Creator of

Recent community posts

Ashley Liu: Love the ability to explore the house! Since there are multiple paths the player could take, having multiple endings would definitely expand on the game,

Ashley Liu: I love the colored chess concept! It's definitely challenging and I think implementing more chess based movements for the player and enemies would make the game better.

Ashley Liu: I love the player sprite's sketch aesthetic but I don't think it matches the rest of the world. The controls are also a little hard to get used to.

Ashley Liu: Very smooth gameplay! I would just say more types of enemies would be nice. The timer is definitely an incentive to survive longer :)

Ashley Liu: I like how the game requires strategy! I think the 'next' and 'end' buttons aren't that necessary and could be replaced with a timer instead which could also help ramp up the difficulty in later stages by limiting the player's thinking time.

Ashley Liu: The information on the towers is very helpful in understanding what's going on. I also really like the player can place their towers anywhere instead of most other tower defense games where tower placement positions are pretty limited.

Ashley Liu: I think adding either a mini map or a map collectable that unfogs once the area is explored would definitely help the player a lot since right there there is a lot of aimless wandering. But I love the art style and the freedom the player has to explore!

Ashley Liu: Very cool game and the amount of different attack styles are impressive. I love the storylines but I think it's sometimes hard to tell when the enemy is taking damage. It might be cool to add a screen shake when the player uses their ult..

Ashley Liu: I love the rhythm-based game concept and I think the game looks very polished, especially the UI. 

Ashley Liu: Cute! I think adding some enemy animations would be nice. I also think differentiating the waves with maybe a popup screen saying Wave # would be helpful since the change is pretty sudden right now. 

Ashley Liu: The concept is very interesting but does take a little bit to understand and keep track of the states. However, once I had that down, the levels were designed really well to make use of all the character states!

Ashley Liu: The teleportation mechanic and killing enemies of the same color with buttons is really nice and the sheep is just plain cute. The walls were sometimes a little buggy for me but overall, I really like the game!

Ashley Liu: I love the art and the bouncing baby is so cute. I don't think I would've known about the spike platforms without watching the gameplay first and the enemies were pretty powerful. For the second level, I went to the corner the baby was in last and by that time, every enemy including the giant boss was after me and made it almost impossible to reach the end gate so if there was something to hinder the enemies, I think it would make it more fair for the player.

Ashley Liu: Being able to explore levels and not set on one specific path was really cool and the overall atmosphere was very consistent with the name!

Ashley Liu: I love how prominent the cat theme is but the fence colliders and enemy speed make the game a harder than I expected (although that might be intended). I know this was mentioned a lot already but if the kitten would follow it's mother after being found, that would make an already cute game even cuter :)

Ashley Liu: The plot and sprites are so nice and really connect to the theme. I think the score bar was a little confusing at first but once I figured that out the storyline is something that definitely makes me want to keep playing!

Ashley Liu: I really like the cave atmosphere and I think the tutorial is very helpful for the player. I think the TNT could be a little more dramatic but otherwise a very cool game.

Ashley Liu: The concept of being inside a dream world is very interesting and Inception-esque! Although I understand that the flying power ups are just to make things easier and not required to pass the level, I think that makes a very cool mechanic a little useless. Maybe making them regenerative and necessary would be better in this scenario :)

Ashley Liu: I really like this game's concept and player sprite but the theme could be a little more coherent. I think level 2 was the most logical to me since there weren't any extremely hard areas but it just took multiple tries to memorize the patterns and using that idea in the other levels could make the game feel better for the player!