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VanLou

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A member registered Sep 26, 2024 · View creator page →

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This seems really polished, I don't have any tips for the art, Ui, or sound. I know this is a demo but I think that youshould add a little more player choice in the future. I do agree with Nic though, there isn't even a mystery in this game yet. Overall this seems like it can become a very interesting game, but in its state right now I feel that its not much of a mystery.

The art style was definitely interesting, it created a very unique feel. I liked the style but it glitched out if you got too close to it.  I have nothing to say about the sound design and music, I liked that and felt that it added a lot to the atmosphere. The puzzles themselves were pretty good, but some of them were a bit easy. The fact that you had to have your inventory open in order to use an item could have maybe be explained. I also think that the interact button could have been used to enter doors too, clicking just felt a bit weird when you use E for everything else. I also had the same issue as tbone with the black screen so that kinda sucked. Overall a really unique atmosphere and ok puzzles but its a shame I couldn't see the rest.

I think this is real good for a first game. I think the UI and navigation worked pretty well. The art was also a highlight. There were some bugs that I found though, like being able to click on door twice and being teleported somewhere else. For future games I would suggest getting some playtesters so they can find bugs and you can fix them. I got to the end of the game but I do agree with Ryan that there could be a little more indication of where to go. You also could maybe increase the player's walkspeed a little bit, it felt a bit to slow. I also think that you could add a few more sound effects to make the game seem more lively. Overall though I enjoyed it, it's a real good first game.

This was a pretty good game. I think that the inferring you have to do in order to get the right ingredients is creative. Maybe you could make the ingredient combinations to switch halfway through or something like that, because I ended up just using the same combinations every time. The ending also did not work for me so that kind of sucked. The art/sounds/music helped create a very nice atmosphere though.

I think this was a decent game. I think that there could have been more open-ended areas where the player has to figure out what to do, instead of just following the linear story that you follow throughout most of the game. The linear flow made this feel more like a visual novel than a mystery game. The music was good, but I feel that there could have been a few more sound effects to make it seem more immersive. The art for the game was good though.