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vampkitty2001

6
Posts
A member registered Mar 04, 2022 · View creator page →

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Very cute game. I was a little confused as to why there were no balloons to collect despite it being the goal behind the game. I think it would have been interesting to actually implement them as a resource that can be depleted. I got stuck on the second level between the two moving platforms- as the up and down one was synced to not be high enough to jump to the fast side to side one when it was in range. Overall cute visuals and the music adds a lot to the game.

The cat sprite is cute, but the pose of it doesn't make sense for an idle animation. I think it would be way more successful if the cat was standing, and the animation was used for some slight bobbing rather than tongue. The level felt incomplete, as I got to the ball at the end and had no where else to go. It could definitely benefit from some sort of story or goal, which could be done with just a little dialogue. Overall playable.

I enjoyed this game, and was surprised by how long it was. I think it would benefit from visuals, but with a game this long I can see why you chose not to.  I think it could use some more styling, possibly tying the vampire theme in with reds or something. 

I really enjoyed this game, and even went back to get the second ending. I really like how you have to traverse in and out of the museum in order to progress, and it adds to the realism of the heist. I think the game would have benefitted from slightly different formatting, as the links to progress can be hard to spot at first glance. 

"You show the bee a tiny self portrait and the sketches of the cave wall" It says 

The (text-colour:) changer should be stored in a variable or attached to a hook.

It's an interesting game premise, but I found it hard to follow along as it's very wordy and there was also an error that blocked me from continuing my playthrough.  Overall enjoyable.