{X=0,Y=0,Width=1366,Height=768}
Creating the window on the Primary Device at 1366x768
OS = Microsoft Windows NT 6.2.9200.0
CPU = Intel64 Family 6 Model 55 Stepping 8, GenuineIntel
Graphics Card = Intel(R) HD Graphics | 4.0.0 - Build 10.18.10.4425
Settings: Autosave=True
LOD=True
ChunkLoaderRadius=20
InvertMouse=False
MouseSensibility=1
SSAO=False
HideObjectives=False
ShowTargetedMobs=True
ShowChat=True
ShowMinimap=True
m_Bloom=False
m_DynamicFog=True
m_AntiAliasing=0
MusicVolume=0.4
FXAA=False
SFXVolume=0.4
ShadowQuality=3
VSync=True
Fullscreen=True
Resolution changing was Successful.
Assets loading was Successful.
Sound engine loaded succesfully
Settings loading was Successful
Loading Game Scene...
World Created Successfully!
UI was created Successfully
Player Created Successfully!
Added Generation Queue
Setted up GUI
System.IndexOutOfRangeException: Index was outside the bounds of the array.
at Hedra.Engine.Generation.Chunk.GetHighestY(Int32 x, Int32 z)
at Hedra.Engine.Generation.WorldManager.GetHighestY(Int32 x, Int32 z)
at Hedra.Engine.Physics.HeightAtPosition(Vector3 BlockPosition)
at Hedra.Engine.Generation.TreeGenerator.GenerateTree(Int32 x, Int32 y, Int32 z, Chunk Chunk, TreeType Type)
at Hedra.Engine.Generation.MountainsGenerator.PlaceStructures()
at Hedra.Engine.Generation.MountainsGenerator.Generate()
System.IndexOutOfRangeException: Index was outside the bounds of the array.
at SimplexNoise.Noise.Generate(Single x, Single y)
at Hedra.Engine.Generation.MountainsGenerator.DefineBlocks()
at Hedra.Engine.Generation.MountainsGenerator.Generate()
at Hedra.Engine.Generation.Chunk.Generate()
at Hedra.Engine.Generation.GenerationThread.Start()
Created GUI Notification Successfully
Scene loading was Successful.
Supported GLSL version is : 4.00 - Build 10.18.10.4425
Max color samples = 8 Max depth samples = 8
4.00 - Build 10.18.10.4425
System.NullReferenceException: Object reference not set to an instance of an object.
at Hedra.Engine.Rendering.WorldBuffer.Add(Vector2 Offset, VertexData Data)
at Hedra.Engine.Generation.Chunk.<>c__DisplayClass8.<BuildMesh>b__3()
at Hedra.Engine.Management.ThreadManager.Update()
at Hedra.Hedra.OnUpdateFrame(FrameEventArgs e)
at OpenTK.GameWindow.RaiseUpdateFrame(Double elapsed, Double& timestamp)
at OpenTK.GameWindow.DispatchUpdateAndRenderFrame(Object sender, EventArgs e)
at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second)
at Hedra.Program.Main(String[] args)
System.IndexOutOfRangeException: Index was outside the bounds of the array.
at Hedra.Engine.Generation.Chunk.GetHighestY(Int32 x, Int32 z)
at Hedra.Engine.Generation.WorldManager.GetHighestY(Int32 x, Int32 z)
at Hedra.Engine.Physics.HeightAtPosition(Vector3 BlockPosition)
at Hedra.Engine.Generation.TreeGenerator.GenerateTree(Int32 x, Int32 y, Int32 z, Chunk Chunk, TreeType Type)
at Hedra.Engine.Generation.MountainsGenerator.PlaceStructures()
at Hedra.Engine.Generation.MountainsGenerator.Generate()