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Vampire_Crabs

27
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1
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A member registered Jan 09, 2024 · View creator page →

Recent community posts

I thought Christmas only came once a year!

Penalty for too many times has my vote.

I really appreciate the change to allow parry for all insta kill enemies, and the tutorial passage change. 

The babysitter idea sounds like a really great addition. Excited to see how much the list grows in future updates. Keep up the amazing work!

I'm missing a single achievement and i can't think of any other combination of dialogue options i haven't tried to get it. i'm excited to see this game get finished.

I've since learned it was that steam couldn't be convinced the AI art roommate was over 18. Dev even changed the roommate's TTS voice actor to be deeper and more masculine (massive turnoff ngl) and it wasn't enough so he pulled it from steam. 

It's cool you are continuing to work on this game and improve it. I found it interesting and also fairly difficult once i began to run into instant death enemies. is there a guide somewhere for how to deal with each enemy? I don't get much trial and error since it's a one hit death. Also something explaining what each heart and teeth counts actually represent? 

From what i can gather (since dev refuses to post details outside of discord) is that he pulled it from steam in order to release full game because there were hoops he didn't want to jump through for steam release. 

you are exactly right about scale. i've played other games that try to do this same thing, a house with 20 rooms in it, and the developer ends up putting themselves into a difficult spot trying to include every room but stretching content very thin when they don't need to. a few basic rooms where most or all of the content will occur is better than every hallway, closet, crawlspace, doorway, and antechamber where nothing ever occurs or things could have just occurred somewhere else anyways. clicking a button to determine if a room is empty is far less immersive than entering a room and seeing it is occupied with a character and clicking on them directly to interact, even if there is no available interactions at that moment beyond "I really need to finish these calibrations, can we talk later?"

it's been a year since your comment, and looking around at the other sites, it's definitely abandonware. The dev has no plans to finish this game. they release art on their paid support page and that's it. development has completely stopped.

Seconded. if this is super vanilla and mostly NTR (even if you can disable it, it's in there because the dev wants it) i want to avoid it. 

Itch page has been abandoned, links to outdated .8 version remain broken. you can find the completed 1.0 version elsewhere free if you are so inclined.

Changing the tests is appreciated.

lewdgames also has a free full version up to 6.1 i think. but even then i strongly recommend looking up the cheat codes, because the grinding required to unlock anything is absurd and the combat without max stats is unplayably imbalanced. Don't be fooled by a page update on itch, it's never gonna change from the 1.0 demo version here. 

interesting if true, but that also probably means he's abandoned the itch page and it's not ever getting updated here, only on substar/discord. ive seen it happen many times.

It definitely gives the impression that he's lost interest in this game because he doesn't want to remake the whole game in the current art style (not sure how much is left for him to upgrade) and is bored of the direction it was heading so he'd rather make something new to get that honeymoon feeling back about a project. 

I would much prefer he get this game to a 1.0 before moving on. It would also give me much more confidence in paying for this game and any future ones he plans to make. 

Keep it up! This is an extraordinarily promising game, so i really am hoping you don't get burned out and it goes unfinished! take your time!

Seconded. would be nice to turn off in the options or something. I assume its to prevent confusion when non PCs talk to each other, but other games just fix that by writing the dialogue with that in mind instead of relying on macros to fill in every name slot in every conversation.

Yeah i definitely had to google them test questions

I'm excited to see just how far the optional hyper content can go as that's not common enough. keep up the good work!

I lol'd for reals. I recognize the therapist from the other game, i'm glad to see her return and this time in something that looks like a more complete experience than a few simple vignettes. Your foot fetish content is among the best I've seen! Can't wait for this to go into full development!

Only speaking for myself, that is exactly what I was hoping to see, because i am a fan of hyper sized breasts. I would also be quite content with the larger than torso size you mentioned if you end it there. Thank you for your reply, now i am definitely excited to see this game completed and beyond! 

I appreciate you taking the time to answer, i was mostly curious just how far this game will take the BE content. 

How accurate is the top right screenshot with the current available build? I'm curious to know roughly how big the growth will ultimately be to help me decide how interested i am in playing this game. 

For me the most immersion breaking dialogue is when the MC starts using "m'lady" talk, made worse when the other characters respond favorably to it. maximum cringe. I hope that isn't part of the dialogue you found off-putting, or i may pass on this entirely.

I've noticed on several occasions that the Aunt character will refer to herself as "me" instead of whatever her designation is. E.g. "You're making your me very happy!" but it sometimes has the correct designation in the same sentence - "I must be a bad aunt, a typical me wouldn't have such thoughts". So probably just a typo in the coding.